Demigardenerner Posted June 25, 2024 Share Posted June 25, 2024 Ok we all know how Winona shadow affinity is early game and not useful in the caves so I have a few suggestion first let Winona be able to travel between the big tentacles like her too side wormhole transportation and allow Winona to be able to be able to grab items those little areas with void surrounding it.im aware klei will be adding more to what gives nightmare fuel and pure horror but when you open up the shadow rifts you should have an increased chance to get pure horror like make it 15-20%for inspections and for her shadow planar attack make any mobs that have shadow forms(bunny’s,rabbits and monkeys)drop their shadow from loot like Maxwell shadow sneak.also let Winona be able to do something’s in the dark after a couple seconds because having Charlie immunity is pretty useless if can’t do anything inside the darkness.and that’s about it to make Winona shadow affinity still useful after the first year.because with what we have now is not even comparable to the lunar affinity mapwide teleportation and an better wobot.hopefully klei looks at this and maps atleast some buffs to it Link to comment https://forums.kleientertainment.com/forums/topic/157529-winona-shadow-affinity/ Share on other sites More sharing options...
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