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My Walter rework ideas


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As an avid scout enjoyer I realized I never gave an overall dive into what I want to see in my boy Walt so here is a rundown from what I've posted in steam discussions:

Boyscout handbook: Throughout Walter's exploration he gains curiousity of the creatures there this item marks all encounters how it works is after Walter has killed 10 of a certain mob he gains the ability to do 50% more damage to that mob this ofcourse will use up durability from the boyscout manual which will have 5 uses.

Archery perks: As a boyscout Walter should know how to use a bow, with this perk he can craft one. Think of it as an upgrade to his slingshot. Arrows can be crafted using feathers.

Marked targets: This perk allows you to mark and lock on to a single target with slingshots and bows. Whenever you shoot with a marked enemy the shots will always go towards that mob unless cancelled also your range is doubled but only for that specific enemy.

Portable campfire: think if it like a firepit but portable since he is a scout and all.

Smart Woby perk: Woby can now eat monster meat/ cooked monster meat automatically when hungry if it is in her inventory

Camper's pack: A backpack with extra storage but reduces the player speed greatly perhaps 50%

Hound taming perk: through Walter's good nature he is somehow able to tame hounds and maybe even ride Vargs

Run' n gun: Walter is able to shoot 3 rounds in quick succession while moving on Woby with a slingshot using left click and aiming also include a cool down of maybe 10 seconds

Bulk crafting: craft up to 60 rounds of ammo at once

Marble sash: A sack to store your ammo

AND MOST IMPORTANTLY CUSTOMIZABLE STORIES...

Walter gets a load out of 20 empty lines of dialogue which you can edit to your hearts content also if the players around him listen to the whole story from start to finish they will receive a small passive sanity regen for a fraction of a day.

As a joke lets also give Walter a wacky gadget he brought from home such as a ghostbuster-like sapper ray which can actually catch supernatual beings like ghosts and nightmares, this will give him ectoplasm which he can use bolster his orginal stories. And lets say Charlie has actually taken an interest towards the boys stories since she listens to them everynight that if he used enough ectoplasm the stories will become REAL.

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2 hours ago, Balter said:

Walter gets a load out of 20 empty lines of dialogue which you can edit to your hearts content also if the players around him listen to the whole story from start to finish they will receive a small passive sanity regen for a fraction of a day.

I just download a mod that made him tell the entire script of the bee movie. Funny stuff.

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