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Ideas for Walter slingshot skills


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waltoing slingshot skills

(Numbers are probably horribly balanced, but these are mostly ideas for fun.)

= Slingshot branch =

1. Skill: Focused - Walter now shoots 33% faster if he holds still for 3 seconds.

 

2. Skill: Slingbling - Walter's rounds can now ricochet to 1 extra enemy before breaking.

(DOESN'T APPLY WHEN HITTING KLAUS DEAR GOD!)

Unlock new rounds, which may be crafted.

- Meatrounds x 1 -

[Cooked meat] x 1

or

[Cooked morsel] x 3 

USE: Shooting this at mobs covers them in delicious food, which will make other enemies attack them. Ricocheting will not apply.

1 DMG.

- Mini waterballoons x 3 -

[Mosquito sack] x 1

[Ice] x 1

USE: Functions like a waterballoon, except it's applied faster and may only be used in slingshots.

 

3. Skill: Outside the box slinger - Walter's rounds may ricochet up to a 3rd enemy.

Unlock new rounds you can use.

- Spiny rounds x 6 -

[Cactus] x 1

USE: Enemies hit by spiny rounds will cause a bramble effect around them.

12,5 damage, 10 bramble damage.

- Electrifying rounds x 10 -

[Electric milk] x 1

[Stone] x 1

USE: Deals electric damage, charges up voltgoats. 

27.2 base damage, electric modifiers.

 

4. Skill: Luxury spheres - Walter's rounds will deal more damage the closer he is to an enemy, ironically.

Walter can craft new rounds.

- Light rounds x 20 - 

[Yellow gem] x 1

[Shadow fuel] x 1

USE: Enemies shot will emit light and warmth for 4 minutes.

- Personel rounds x 20 -

[Orange gem] x 1

[Shadow fuel] x 1

USE: Walter will teleport behind any enemy he shoots, ricocheting doesn't apply.

Will not target enemies on the ocean.

- Unconstructive rounds x 20 - 

[Green gem] x 1

[Shadow fuel] x 1

USE: Enemies shot will have any defense and healing capabilities halved for 4 minutes.

- Fire rounds x 10 -

[Red gem] x 1

[Moonrock] x 1

USE: Enemies shot will be set on fire.

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