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suggestion to give players more reasons to for exampel farm in mid-late game


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By adding a trader into the world of dst that rewards the player with loot, gear, resources depending on the diffrent sales and respektive cost. Att the cost of (for exempel) 4 dragon fruit you'd be able to get for example 1 red gem (etc). Small yet quite significant trade like that would give more of an essentive to farm. One problem is that if the deal is too good players will no longer try to get the item the trader would be selling rather try to buy it and grind for the resources required to buy it. One easy fix to that is by making the trader a bit more random, make it a wandering trader, having a different deal each time you come across it or it visiting your base. A little bit like the wandering merchants from Terraria or Minecraft.

Thanks for reading <3

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