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QoL Automatic actions on boats


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Some of you may remember that in DST when the boat winch was introduced, it was a very awkward because it had a mechanic that made the action button (space bar) always be a default target near it when equipped on a boat.

That mechanic was very good but on the wrong object causing it to be removed in a QoL update, something I think is that mechanic should be recycled but for the ship's anchor and steering wheel since when the ship has too many things it becomes complicated to click on those above all the other assets on the ship. also that the ships would be more comfortable for sea fights or fighting Crab King if when right clicking on the boat patches the character would auto select the closest hole to cover it for the same reason of accumulation of assets in the boat can cause the player to be unable to patch a hole in some places.

If think these changes are good, click this post so that everyone and Klei can read it, your help would be greatly appreciated.image.png.bdf8c9bb37b748487ab1dec568a4f0c4.png

My idea was that control+space would make players interact with the closest structure (steering wheel, anchor for example), and shift+space would prioritize the actions assigned to a tool above anything else (pickaxe held=rocks for example). The latter would also work with held items (boat patches=holes for example).

Yes I will keep suggesting this until the day that I die

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