Malfario Posted June 20, 2024 Share Posted June 20, 2024 This is mostly for sea weeds, first to say, i dont think sea weeds wouldnt be broken even if we could plant them anywhere we wanted, most of the barnacle recepies are not worth it when you could use the barnacles for better recepies, and as a meat farm alone for these better recepies, barnacles cant be used for very important ones like bacon and eggs, meaty stews. AND EVEN THEN, if you were to use isthem for perogies, setting a barnacle farm with relocatable sea stacks is as much of an effort as setting a volt goat pen for meat. In fact barnacles are a greatter effort than volt goats and still worse. Relocatable sea stacks would only be really used for fish food farming and crafting, and honestly, because of how much bottles you can get from fighting crab king, a boss that megabasers will be defeating all the time for the sunken chests, Its almost more worth it to buy the sea food than crafting it, since in orther to craft it; you need a whole sea weed for 1 fish food. With default settings you probably need to relocate all the sea weed in the world to make a worthy farm, and yet, you have to sail your way into the deep ocen to be able to farm them, or set a horrible looking boat path between the sea weeds. (Not related to this post but on the topic of sea weeds, it would be very great if their spawners were renewable as well, maybe maken them drop 2 intead of 1, or have wormwood been able to grow them with a skill, please, same goes for bull kelp and anenemies) Been able to relocate sea weeds whenever we wanted, would make it worth putting on the effort, the advantage being accesability over trading with pearl. And because barnacle farms with docks would be incredible looking. Adittionaly because of the new bumpers, in long running worlds sea stacks are probably to be reduced in numbers, and them not being a renewable resource can be a problem for sea weed farming, you could say that yeah, you should plan ahead and not break the sea stacks that you think you will need to save for sea weeds, but then again that brings back the problem of boats needing to be meticulously driven to not collision with the stacks. Even outside of the sea weed farming, in the future we could get more content that needs sea stacks, structures, spawners, plants that could be needed to grow on sea stacks, and introducing a way to craft them or grow them would be the perfect fundation for that content to be added. Imagine a new byome that grew a kind of glowing plant, and we could grow that plant on a sea stacks creating sort of ocean lighting, to indicate routes to follow at night, or a new type of creature that only spawns on its byome but we can set up spawners on sea stacks to farmt them more efficiently etc. - These are the reasons of why i think relocatable sea stacks should be a thing, now about the implemetation, i already made a post saying how the bath bombs from lunnar island could have importance once again, making them attachable to boulders or statues, drop these on the ocean with a finch, and the next new moon a sea stack grew out of it. But also, it could be a new crab king drop, a staff that creates sea stacks, could be a daywalker kind of situation when he only drops the blueprint for it under a certain condition. Thanks for reading, awesome beta as always, thanks klei for all the hard work put into it. Link to comment https://forums.kleientertainment.com/forums/topic/157344-renewable-sea-stacks-please/ Share on other sites More sharing options...
Deactive41year Posted June 20, 2024 Share Posted June 20, 2024 The recipies did get buffed but that be9ng said you have to first. A: Kill a seaweed at Night. B: make your own seastack somewhere close to base if it's not right next to the water. You'd also would have to deal with the seaweed growing up and potentially attacking you after a full moon. Link to comment https://forums.kleientertainment.com/forums/topic/157344-renewable-sea-stacks-please/#findComment-1727235 Share on other sites More sharing options...
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