HowlVoid Posted June 18, 2024 Share Posted June 18, 2024 Specifically talking about Lunar Guardian 2. This isn't a buff nor nerf, but a change to the inconsistent nature of the skill. When you get a bout of bad luck it hits HARD. Final tier skills should be consistent. I stead of a 20% chance to activate, make it activate every 5 hits. Spoiler Secret change I'd like: when Wormwood is blooming saladmanders should get a speedboost so they can keep up. Link to comment https://forums.kleientertainment.com/forums/topic/157296-final-skills-on-skill-trees-shouldnt-be-rng-based/ Share on other sites More sharing options...
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