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Hound behavior modification and environment modification


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The details in the game increase, increasing the player's sense of game experience and bring-in.

 

1. Details of meteorites. After landing, the flame effect increases and the size of meteorites changes. After the meteorite falls, there will be flames around it to illuminate the surroundings for 1-3 days. Lighting days are based on the size of meteorites.

 

2. The cemetery will refresh the skull, and there are animals and people in shape.

 

The skull monster can brush up to 10 pieces, and randomly brush one piece every 5 days.

 

When the player walks in the cemetery, he may be caught by the human skeleton monster, making the player unable to move, and then he will attack the player after coming out. If the player attacks when being controlled, he can move. Be caught by two skeletons at most.

 

Skull monster halved daytime damage. The attack doubled at night, and there were screams from the soul, and the speed increased.

 

The skeleton must be knocked off before it can be revived.

 

If there are elder skeletons nearby, they will get up to protect the players and help them attack the skeleton monster. Players can give their predecessors skull weapons.

 

The elder skeleton has been revived infinitely, but there is a cd. Unless the player knocks him off. After knocking off, the next predecessor will refresh after 10 days.

 

3. Increase the ecology of big grass groups, where there may be snakes and spiders in the grass. Players can hide in before the hound comes. To avoid hounds. If the hound is nearby, it may be smelled.

 

4. Increase the type of Hound; And behavior modification

 

In the early stage, the Hound was the original hound, and after one year, the Hound will become smart.

 

Only when the hound comes out can he find the player or other food be called a companion.

 

Priority is given to eating rotten food bones (because there is no need to hunt). Hyena attacks players to surround them and likes to pounce on them from behind. You can see how to attack in reality.

 

Hounds no longer chase people without brains. After catching up, they will wait separately, keep distance, and then jump behind the players.

 

5. Modify the hunting dog trap.

 

The hunting clip can be reused for 5 times. After the hyena touches it, the blood volume is deducted by 80, and the blood volume is deducted by 20 points every 10 seconds until death. Be caught at the same time. Slow down by 50%.

 

The dog tooth trap is changed to make a pit covered by leaves, which is rectangular in shape.

 

After the arrangement, the player needs to dig, and the digging time is 20 seconds. And quickly reduce the durability of the shovel.

 

Players cross the past when passing by. If the player cannot jump over if it is not properly placed, the player will fall in. It takes 6 seconds to climb out after falling in.

 

When the hounds pass by, the first few hounds must be cheated. After reaching a certain number, the rear hunting dog will detour. Then continue chasing, and then players can induce them to the next trap. Or fight directly.

 

The hound fell into the pit and couldn't escape. If the hounds haven't eaten for a long time, they will fight with each other. Those who eat 10 meat will turn into Wolf King and spend 10 seconds to get out of the pit.

 

After coming out, I will stroll around the players and find opportunities to revenge the players at night. And it is no longer easy to be cheated by traps.

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