KungPaoTigger Posted June 13, 2024 Share Posted June 13, 2024 Okay, Keli Devs... How do "Airlock" doors not have the default behavior of blocking the passage of gasses and liquids when when a Dupe passes through and the door is set to "Auto"? I can totally understand them not doing so when locked in the "open" position, but it's an AIRLOCK for a reason. Please fix this in the default game. Having to use liquid locks everywhere is extremely annoying and consumes a lot of space on the smaller Spaced Out maps. Also, can we get a half sized version of all doors and some insulated airlock doors in the same research block you get the regular versions? I present here a few mods that have done this well for your reference. Take your pick on which one does it best. Airlock Option 1: A proper dual door airlock that requires power. (Involves a new building asset.) Airlock Option 2: A simple tweak to the existing manual and automatic doors. (A simple config tweak that does not require new assets.) Addition: Insulated Airlock Doors (For temperature management. Both full and half sized.) Addition: Half-Size Pneumatic Doors (Mostly for critter containment.) Tweak: Don't Idle In Doors (Simple fix to prevent a Dupe from holding a door open.) Link to comment https://forums.kleientertainment.com/forums/topic/157045-massively-improving-doors/ Share on other sites More sharing options...
SGT_Imalas Posted June 13, 2024 Share Posted June 13, 2024 why should a door block anything when its opened the current game behavior is perfectly reasonable and does not require an unrealistic "fix" Link to comment https://forums.kleientertainment.com/forums/topic/157045-massively-improving-doors/#findComment-1724523 Share on other sites More sharing options...
Firecart Posted June 15, 2024 Share Posted June 15, 2024 If you're having trouble containing gases in certain areas, you should try out liquid locks, you'll love them. Just make sure that they won't boil if you make them out of water (almost had that happen to me a few times). Link to comment https://forums.kleientertainment.com/forums/topic/157045-massively-improving-doors/#findComment-1725534 Share on other sites More sharing options...
SourSkittlezzz7 Posted June 28, 2024 Share Posted June 28, 2024 I agree with the new dual airlock asset. It would be way more convenient, as like you said making liquid locks everywhere is pretty annoying so being able to create an airlock like that would be awesome. I guess you already can but a small self contained airlock building is much more convenient and makes a lot more sense then current in game solutions. Link to comment https://forums.kleientertainment.com/forums/topic/157045-massively-improving-doors/#findComment-1730179 Share on other sites More sharing options...
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