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Heya I'm making a modded character and I want to se if I can make changes to the Extended Sample Character's animations for future plans but I can't. I tried using the DST Character Animation Template but it causes the image shown below I tried using ktools but it ended up having similar results is there a way to change the animations for the Extended Sample Character or am I out of luck?
  image.png.c4c8597680f1a128f1bfa4c800dbeb4e.png

57 minutes ago, Rabbiskk said:

Heya I'm making a modded character and I want to se if I can make changes to the Extended Sample Character's animations for future plans but I can't. I tried using the DST Character Animation Template but it causes the image shown below I tried using ktools but it ended up having similar results is there a way to change the animations for the Extended Sample Character or am I out of luck?
  image.png.c4c8597680f1a128f1bfa4c800dbeb4e.png

If you open the scml file that is part of the exported folder from esc in a text editor, and open the animation template / a decompiled animation's spriter file too, do the canvas sizes for headbase, face, hair, etc. png files show the same values (canvas size, privot points) or not? If they are different, copy ALL the values from the folder-pngs list until the line where it says "wilson" (or something like "player build") of your esc based character and paste them to replace the one in the sample animation you want to use. Then the edited scml file should look like the esc character / your version based on esc character.

1 hour ago, NPCMaxwell said:

If you open the scml file that is part of the exported folder from esc in a text editor, and open the animation template / a decompiled animation's spriter file too, do the canvas sizes for headbase, face, hair, etc. png files show the same values (canvas size, privot points) or not? If they are different, copy ALL the values from the folder-pngs list until the line where it says "wilson" (or something like "player build") of your esc based character and paste them to replace the one in the sample animation you want to use. Then the edited scml file should look like the esc character / your version based on esc character.

Thank you this helped a lot twt.

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