Jakepeng99 Posted June 9, 2024 Share Posted June 9, 2024 Craftsmerms in range of the tool shed will automatically do multiple tasks without Wurt's input, like collecting grass, food, chopping trees, ect. It will make it more like a merm city, and give Wurt a niche in resource collecting over others. HOWEVER, merms will take big breaks since they are not being payed. But, they will eat from the kelp pedastals that Wurt can already make during their break which will reduce their breaktime by a large amount. You can disable/enable them independantly working as any character by right clicking the toolshed as some might not want the merms to destroy their trees. What do you think of this idea? It could be expanded to other jobs. Link to comment https://forums.kleientertainment.com/forums/topic/156770-toolshed-making-merms-work-on-their-own-independantly/ Share on other sites More sharing options...
marshyds Posted June 9, 2024 Share Posted June 9, 2024 i think the toolsheds themselves could have the kelp slot, but other than that i love the idea. (even if merms cant pick up items lel) Link to comment https://forums.kleientertainment.com/forums/topic/156770-toolshed-making-merms-work-on-their-own-independantly/#findComment-1721924 Share on other sites More sharing options...
Mysterious box Posted June 9, 2024 Share Posted June 9, 2024 49 minutes ago, Jakepeng99 said: Craftsmerms in range of the tool shed will automatically do multiple tasks without Wurt's input, like collecting grass, food, chopping trees, ect. It will make it more like a merm city, and give Wurt a niche in resource collecting over others. HOWEVER, merms will take big breaks since they are not being payed. But, they will eat from the kelp pedastals that Wurt can already make during their break which will reduce their breaktime by a large amount. You can disable/enable them independantly working as any character by right clicking the toolshed as some might not want the merms to destroy their trees. What do you think of this idea? It could be expanded to other jobs. This is great idea as it gives a reason for people to use a communal feeder. Link to comment https://forums.kleientertainment.com/forums/topic/156770-toolshed-making-merms-work-on-their-own-independantly/#findComment-1721927 Share on other sites More sharing options...
flamboyant wolf Posted June 9, 2024 Share Posted June 9, 2024 I agree, would actually give Wurt a cool resource collecting niche(passive income). This alone would honestly bring this skillset from 6/10 to 8/10 for me. Spoiler Now if only they could fish from time to time too... Link to comment https://forums.kleientertainment.com/forums/topic/156770-toolshed-making-merms-work-on-their-own-independantly/#findComment-1721931 Share on other sites More sharing options...
Jakepeng99 Posted June 9, 2024 Author Share Posted June 9, 2024 47 minutes ago, Mysterious box said: This is great idea as it gives a reason for people to use a communal feeder. Yeah, the feeder is not nessisary either so its a little synergy. The merms could gather around the feeders and do small talk? Link to comment https://forums.kleientertainment.com/forums/topic/156770-toolshed-making-merms-work-on-their-own-independantly/#findComment-1721936 Share on other sites More sharing options...
Wander89 Posted June 9, 2024 Share Posted June 9, 2024 3 hours ago, Jakepeng99 said: Craftsmerms in range of the tool shed will automatically do multiple tasks without Wurt's input, like collecting grass, food, chopping trees, ect. It will make it more like a merm city, and give Wurt a niche in resource collecting over others. HOWEVER, merms will take big breaks since they are not being payed. But, they will eat from the kelp pedastals that Wurt can already make during their break which will reduce their breaktime by a large amount. You can disable/enable them independantly working as any character by right clicking the toolshed as some might not want the merms to destroy their trees. What do you think of this idea? It could be expanded to other jobs. Great idea! Link to comment https://forums.kleientertainment.com/forums/topic/156770-toolshed-making-merms-work-on-their-own-independantly/#findComment-1721966 Share on other sites More sharing options...
GreenBowers Posted June 9, 2024 Share Posted June 9, 2024 I really like this idea. It adds a new depth to the skilltree without requiring tons of new content, so I think its more possible to do. It would mean building grass / twig farms near craftshuts, which could add to the city look. It would be nice if it extended to watering and tending to crops too. Link to comment https://forums.kleientertainment.com/forums/topic/156770-toolshed-making-merms-work-on-their-own-independantly/#findComment-1721985 Share on other sites More sharing options...
jobenjo1 Posted June 9, 2024 Share Posted June 9, 2024 I really want this to be added! It would change everything for wurt Link to comment https://forums.kleientertainment.com/forums/topic/156770-toolshed-making-merms-work-on-their-own-independantly/#findComment-1722095 Share on other sites More sharing options...
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