Matematu Posted June 8, 2024 Share Posted June 8, 2024 Hello, I have feedback after testing Winona skill tree in beta starve. I have 2 suggestions: 1. Merge the arm catapults and the rapid fire handy remote abilities together in 1 single command. So you use the remote to get them ready and make them rapid fire. This would make rapid fire and arm catapults fell less of a management and setup, and they already have similar way to apply them, you don't have to merge them in the skill tree if you don't want, you can make rapid fire be an improvement of arm catapults but sit on top of arm catapults hability-command, and still use the same insight point, but locked behind arm catapults. 2. Use the remaining slot (or not), to make possible for a spotlight to illuminate a selected target by handy control command, for example, a boss an enemy or a structure. So it can follow and illuminate a target (like it would do whit a player) for example Klaus boss fight or pirate monkeys, or be used as decorative illumination in megabases highlighting a building. Not targeting an area, but always focusing on a thing, like the only way to make them stationary would be iluminating a structure, I'm not sure how to make them be individual, but maybe you can mark or unmark things and the spotlights sort/distribute themselves automatically of course players being Max priority to illuminate. I don't have image concepts, but I hope I made the concept clear. I love the Winona skill tree, and its fine if this doesn't happen, im Happy anyways, sorry for being specific and ending whit too much text, okay bye have a good day. Link to comment https://forums.kleientertainment.com/forums/topic/156744-winona-skill-tree-feedback-spotligth-buff/ Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.