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Even more changes I want to make to the new skill trees


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3 minutes ago, Dr.Webber said:

How do you think this would work with bright eyed frogs

So I was thinking of replacing  Batilisks and slurpers with charged volt goats(/normal volt goats maybe) and  werepigs do you think that would be too overpowered

I don't have an idea for this right now. I am getting a bit confused about the replacements "all" the time. (not literally all the time this is just how it feels to my confusion right now)

32 minutes ago, NPCMaxwell said:

I don't have an idea for this right now. I am getting a bit confused about the replacements "all" the time. (not literally all the time this is just how it feels to my confusion right now)

Ok

15 hours ago, NPCMaxwell said:

I don't have an idea for this right now. I am getting a bit confused about the replacements "all" the time. (not literally all the time this is just how it feels to my confusion right now)

Have you come up with anything yet not rushing just curious

 

On 6/19/2024 at 4:49 AM, NPCMaxwell said:

No not yet, but if I happen to get an idea, even when it is a tiny one, I will let you know.

I was thinking what if the skill coverts tentacles into root tentacles the type of wood is that of a spiky tree, and it has teethed Suckers they’re really just tiny gnaw mouths

Can push past the limit of your stomach once suppressing the limit, it turns into a hangry meter that can go up to 375 hunger while Hangry You deal two times the damage and take half damage(This extends to all merm followers) merm followers can follow up to 4 1/2 days without eating  and if they die well, then dropping a fish and frog legs a frog-ish fish(this time with only the front two legs) will spawn Fight whatever killed the merm and if it manages to survive, it’ll follow you And if it dies it will drop frog legs and a dead fish  you can also summon root tentacles to fight enemies at the cost of hunger when you have the Hangry meter

1 hour ago, Dr.Webber said:

 

I was thinking what if the skill coverts tentacles into root tentacles the type of wood is that of a spiky tree, and it has teethed Suckers they’re really just tiny gnaw mouths

Can push past the limit of your stomach once suppressing the limit, it turns into a hangry meter that can go up to 375 hunger while Hangry You deal two times the damage and take half damage(This extends to all merm followers) merm followers can follow up to 4 1/2 days without eating  and if they die well, then dropping a fish and frog legs a frog-ish fish(this time with only the front two legs) will spawn Fight whatever killed the merm and if it manages to survive, it’ll follow you And if it dies it will drop frog legs and a dead fish  you can also summon root tentacles to fight enemies at the cost of hunger when you have the Hangry meter

Being Hangry is a good addition to the monster creatures theme.

2 hours ago, NPCMaxwell said:

Being Hangry is a good addition to the monster creatures theme.

Do you think I should change anything about the amphibian section 

also I’m pretty sure she not technically considered a monster in game because bunnymen don’t have a problem with her and I’m pretty sure neither do Catcoons

11 hours ago, Dr.Webber said:

Do you think I should change anything about the amphibian section 

also I’m pretty sure she not technically considered a monster in game because bunnymen don’t have a problem with her and I’m pretty sure neither do Catcoons

I didn't realize she didn't have the monster tag then, which surprises me since she seems like a monster quite much. (I also thought that everything pigmen attacked on sight was a monster). About the rest Iwouldn't know why to change anything.

19 hours ago, NPCMaxwell said:

I didn't realize she didn't have the monster tag then, which surprises me since she seems like a monster quite much. (I also thought that everything pigmen attacked on sight was a monster). About the rest Iwouldn't know why to change anything.

Do you think I should make it where you can put durians in the dish Or other things merms eat to adjust the strength of the effect

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