Cerinox Posted June 8, 2024 Share Posted June 8, 2024 Greetings! Whilst I may be new here in typed voice, I have been scrounging around the forums for a bit now, and back when the ol’ Wormwood Skill tree was in the works and renovation, I had an idea. Now, while I never actually got around to typing the proposition, nor do I think it will ever be taken into actual consideration… I would like to finally throw my grass-woven hat into the ring! Make the Lunar-Cultivated mobs, grown from farming. Now! You may think this is excessive for such MINIMAL gain. And, for the most part, you would be right. Taking good care of these plant-mobs in their growing stages will result in stronger/improved counterparts to reward such efforts. (Probably just statistical changes for the mostpart, saving visual change for milestones) They too, would have nutrient statistics, to produce and consume, need to be watered, and to be tended to. Plant mobs would be grown with custom-made seeds, likely with their’ crop counterpart, sliver of HP, and maybe some fertilizer of some sort. Mobs brought about by such a system would either have longer lifespans added to their PATHETICALLY short lives, or just, don’t die to the passage of time alone. A Small, but notable, QoL which could be added with this, is allowing Wormwood to name these mobs, so it is even more heart-wrenching for when they are inevitably taken by the COLD, UNFORGIVING, GRASP of the Constant. Or to allow players to feed Carrats certain seeds to color them again, as I rather liked that feature. Link to comment https://forums.kleientertainment.com/forums/topic/156682-an-agricultural-alternative-to-lunar-cultivator/ Share on other sites More sharing options...
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