marshyds Posted June 7, 2024 Share Posted June 7, 2024 - Ocean merms - Alright, so the Shipwrecked merms were unbalanced because they were literally free fish. So what if don't starve together theoretical oceanic merms had to be PAID a minimum of ~25 hunger points to recieve any fish they may have caught? (They may fish only once a day in the OCEAN and have a maximum inventory of 1 fish, which is gone after 8 minutes.) Besides being fishermen, these merms could swim, giving wurt more utility on the ocean. Balance this by making them pathetic dry weak babies on land. As a bonus to replace skills, wurt could have one or two skills that give more ocean fish abilities, so that you can have fun with the fish the ocean merms have brought back. - Fish abilities - (Trying to keep the theme that wurt sees them as pets, but some fish aren't made equal.) Skill 1 - Marine biologist: Wurt gains secret intel from the government on how to use 6 fish to their fullest capabilities! All fish abilities may stack once. POPper fish - Essentially a throwable grenade that deals 80 damage to replace the mosquito bomb. Fallounder - Single use panflute, think of bending a leaf to play a horrible tune on it. Instantly rots when used. Bloom fin tuna - Use it to put lily pads into ponds, which makes them walkable and reduces mosquito spawns. Eel - 1,10x electric damage, 1,30x to wet enemies NEEDLEnosed squirt - Single use sewing kit. Skill 2: Bob le ponge - Wurt gains hidden intel from Klei on how to use 6 more fish to their fullest! LUNAR wobster - Sanity creatures target wurt less, doesn't work for ruins nightmares. Black CATfish - Fish faster in ponds, increased fish interest when in inventory. Bitty BAITfish - May be used as bait to attract gnarwhails and rockjaws. Spittle fish - May be used to put out fires in inventory. Mud fish - Gain 5 wetness/min. RUNty guppy - 10% speed boost. - Farmer merms - Use their claws to till farm plots and plant seeds (Which need to be placed into a chest slot in their hut which they grab from). Will water plants themselves, but they need to go to ponds to refill a watering can. The tool shed makes them able to compost mosquito sacks, which they will pick up from their enviornment. Said mosquito sacks turn into Fertilizzer and will be used by them to fertilize their growing plants. As balance, farmerms can't fight enemies, instead they run like COWARDS. To get the produce they make, you have to pay them in any type of fish for 3 random vegetables they may have harvested. If you take their crops without permission then nearby merms will aggro onto you. Where to put them on the skilltree? Well, the amphibian branch skills are just 3 skills stretched into 6, so compressing them into 3 would perfectly make room for ocean merms. 1. Skill - Sanity from wetness 2. Skill - Protection when wet 3. Skill - Regen when wet 4. Skill - Ocean fish ability I 5. Skill - Ocean fish ability II 6. Skill - Ocean merms Farmer merms could replace the mosquito branch. 1. Skill - Farmer merms 2. Skill - Ability to tend to plants for happiness. 3. Skill - Farmer merms may now collect mosquito sacks for compost. Sorry for spamming the forums so much, but just having utility would be really nice and i feel the need to stress that. Link to comment https://forums.kleientertainment.com/forums/topic/156631-my-idea-on-balanced-ocean-fisher-farmer-merms-and-fish-abilities/ Share on other sites More sharing options...
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