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New Crab King fight is much worse than old Crab King fight


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1 minute ago, grm9 said:

why are you avoiding the question all the time

if you didn't realise, claws can be killed, you should also read the post because it includes info about what was good about old CK

he really doesn't, they aren't making good bosses anymore since CK, only braindead stuff that everyone can do on 1st or 2nd try, i just don't want them to remove good bosses

no, most people don't know about it or never tried it

i've already explained why they're unlikely to make him good

i was not avoiding. I explained everything. I see we are not going to form an agreement over anything. I will not answer anymore. Good luck convincing others.

29 minutes ago, grm9 said:

so reworking a rework

also, you didn't answer, did you read the 1st post at all? at least the end?

Its not reworking a rework. The beta exists to both bug fix and get player feedback for adjustments. Thats what we're going to do during the duraction of the beta, come together as a community and make suggestions so the developers adjust what they've put before us into something most of us can enjoy.

 

20 minutes ago, Reiko24 said:

instead of talking about how the old boss was better, let's think of an idea to make this one better? If the problems you have with him disappear, I'm sure you will like him more than the old one.

This is exactly what we should be doing. 

Crab King from before was not a fun fight. People can claim it was a fun fight all they want. 90% of the community agree it wasn't a fun fight. Thats why this happened. Now is the time to suggest improvements.

If they want to make this a fun fight, they need to do a number of things, but I think the most important objective is to incentivize the player toward moving their boat around the crab king arena during the fight. Its far too easy to just hold F and dps, everyone can agree on that.

One of the few fun things about old crab king, imo, was moving your boat around to dodge geysers while getting swings on him as you go past. Now there's zero reason to move your boat. They have the content of the geyer attack from before the update, so its not like they couldn't implement some version of it for a very small amount of dev time.

9 minutes ago, GreenBowers said:

90% of the community agree it wasn't a fun fight

because they kept repeating what others said and complaining about the 1st strat that they found not being fun instead of finding or figuring out a more fun strat

9 minutes ago, GreenBowers said:

Its not reworking a rework. The beta exists to both bug fix and get player feedback for adjustments. Thats what we're going to do during the duraction of the beta, come together as a community and make suggestions so the developers adjust what they've put before us into something most of us can enjoy

i've already said why i said that

1 hour ago, grm9 said:

because they kept repeating what others said and complaining about the 1st strat that they found not being fun instead of finding or figuring out a more fun strat

bro. let it go it DOESN'T MATTER.

literally doesnt matter. the discussion about why it was changed and whether it was good is OVER, you're beating a dead horse.

you are choosing to pout instead of suggesting the changes you want to see.

you can literally say "hey id like the towers to always punch a hole in boats" and yhats a serious suggestion, you can say "i want some of the claws to grab the boat, and some to swing at the player" and thats a suggestion.

 

IT CAN BE FIXED. THINK.

how can you make THIS crabking more like the crabking YOU like, without just reverting the changes, because they're not going to do that.

5 minutes ago, Copyafriend said:

bro. let it go it DOESN'T MATTER.

literally doesnt matter. the discussion about why it was changed and whether it was good is OVER, you're beating a dead horse.

you are choosing to pout instead of suggesting the changes you want to see

that's mostly for why other old bosses shouldn't get removed

10 minutes ago, Copyafriend said:

you can literally say "hey id like the towers to always punch a hole in boats" and yhats a serious suggestion, you can say "i want some of the claws to grab the boat, and some to swing at the player" and thats a suggestion

both won't work because they'll just kill your boat whenever you go onto ice and you'd still just wait for CK to start healing, all suggestions that i've got are pretty much returning old CK and adding cannons and claws attacking to him, idk how to make new heal work

3 minutes ago, grm9 said:

both won't work because they'll just kill your boat whenever you go onto ice and you'd still just wait for CK to start healing, all suggestions that i've got are pretty much returning old CK and adding cannons and claws attacking to him, idk how to make new heal work

stop talking about what wont work and THINK.

literally all im saying is to come up with suggestions yourself, those wer3 barebones first thought ideas and they work to change it, even if they dont do as much as you want

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