Jakepeng99 Posted May 21, 2024 Author Share Posted May 21, 2024 9 hours ago, goblinball said: Do we really need to force players refight crab king? What’s the point in that, other than padding? So he is not just a boss you fight once and never again, which is what he currently is because his drops are all one time things. Also, it is not forcing. Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1715960 Share on other sites More sharing options...
SilverSpoon Posted May 21, 2024 Share Posted May 21, 2024 On 5/21/2024 at 1:33 AM, Jakepeng99 said: Thats the point, to make him re-fightable. Indeed. My idea is he will drop some special Sunken Chests (Gems affect the inner content) I love fighting the Klaus and opening his booties with mates. It is not too much to say that my favorite moment in DST. Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1716032 Share on other sites More sharing options...
Jakepeng99 Posted May 21, 2024 Author Share Posted May 21, 2024 1 hour ago, SilverSpoon said: My idea is he will drop some special Sunken Chests (Gems affect the inner content) Actually, just making him drop a few normal sunken chests is good already. Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1716047 Share on other sites More sharing options...
GreenBowers Posted May 22, 2024 Share Posted May 22, 2024 Thats not a bad idea tbh, I like the idea of a structure you can slot different gems into in order to get some different effects. Personally I wish Strident worked like that, with the different gems allowing different spells. It would be a cool upgrade to get from beating crab king. Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1716189 Share on other sites More sharing options...
arubaro Posted May 22, 2024 Share Posted May 22, 2024 19 hours ago, SilverSpoon said: Indeed. My idea is he will drop some special Sunken Chests (Gems affect the inner content) That would be really cool and would give a reason to use other gem configuration than the future easiest one Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1716231 Share on other sites More sharing options...
goblinball Posted May 23, 2024 Share Posted May 23, 2024 On 5/21/2024 at 2:03 AM, Jakepeng99 said: So he is not just a boss you fight once and never again, Yeah but like you didn’t answer my question, what’s the problem with just fighting crab king once per world what’s the point in refighting it there are better ways of making boss fights replayable than giving their drops scarcity Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1716393 Share on other sites More sharing options...
Jakepeng99 Posted May 23, 2024 Author Share Posted May 23, 2024 1 hour ago, goblinball said: Yeah but like you didn’t answer my question, what’s the problem with just fighting crab king once per world what’s the point in refighting it there are better ways of making boss fights replayable than giving their drops scarcity Your a hyperbole. I don't understand. Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1716409 Share on other sites More sharing options...
goblinball Posted May 24, 2024 Share Posted May 24, 2024 On 5/23/2024 at 1:36 AM, Jakepeng99 said: Your a hyperbole. I don't understand. Can you just answer my question man, what’s wrong with fighting crab king just once per world Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1716693 Share on other sites More sharing options...
Jakepeng99 Posted May 24, 2024 Author Share Posted May 24, 2024 3 hours ago, goblinball said: Can you just answer my question man, what’s wrong with fighting crab king just once per world Nothing, you don't need to if you don't want to. I am suggesting to add optional replayability so you get actual rewards for refighting him, rather than just barnacles and shell bells. Your messages conflicted with each other. Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1716730 Share on other sites More sharing options...
AliceShiki Posted May 24, 2024 Share Posted May 24, 2024 On 5/23/2024 at 2:29 AM, goblinball said: Yeah but like you didn’t answer my question, what’s the problem with just fighting crab king once per world what’s the point in refighting it there are better ways of making boss fights replayable than giving their drops scarcity Basically because players want a reason to bother with fighting a boss more than once per world. Like, most people dislike current Crab King, so they definitely don't want to fight it more than once, but Crab King is going to be reworked in the next update, so let's just assume we're working with a Crab King that players actually like fighting against. What would you prefer: 1) A boss with interesting mechanics, but that has bad rewards (aside from a one-time drop that helps you move storyline forward). 2) A boss with interesting mechanics, but that has good rewards (that you don't need to farm, but are nice to have). The 2nd option is basically a strict upgrade of the 1st one, I'd say? It's kinda like why people bother with fighting Dragonfly multiple times, because they actually care about the gem rewards... Giving good rewards to Crab King just makes you want to fight it again, even if it's not necessary. Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1716742 Share on other sites More sharing options...
GreenBowers Posted May 24, 2024 Share Posted May 24, 2024 A boss fight is content. Players should be rewarded and encouraged for interacting with enjoyable content more than once. It shouldn't be unfun to fight/tedious or a slog, but it should also have decent rewards that are worth the effort in the first place. All fights should be fun / interesting to do, regardless, but I'm in the opinion that all bosses should at least drop something useful so that you have a reason to engage with them more than once if you want that reward. I don't think anyone is expecting anything crazy or game breaking in terms of rewards, but a nice bonus would be great. Link to comment https://forums.kleientertainment.com/forums/topic/156211-crab-king-drop-that-is-useful-on-land-too-rain-conch/page/2/#findComment-1716758 Share on other sites More sharing options...
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