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Crab king drop that is useful on land too (rain conch)


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9 hours ago, goblinball said:

Do we really need to force players refight crab king? What’s the point in that, other than padding?

So he is not just a boss you fight once and never again, which is what he currently is because his drops are all one time things.

Also, it is not forcing.

On 5/21/2024 at 1:33 AM, Jakepeng99 said:

Thats the point, to make him re-fightable.

Indeed. My idea is he will drop some special Sunken Chests (Gems affect the inner content)

I love fighting the Klaus and opening his booties with mates. It is not too much to say that my favorite moment in DST.

Thats not a bad idea tbh, I like the idea of a structure you can slot different gems into in order to get some different effects.

Personally I wish Strident worked like that, with the different gems allowing different spells. It would be a cool upgrade to get from beating crab king.

19 hours ago, SilverSpoon said:

Indeed. My idea is he will drop some special Sunken Chests (Gems affect the inner content)

That would be really cool and would give a reason to use other gem configuration than the future easiest one

On 5/21/2024 at 2:03 AM, Jakepeng99 said:

So he is not just a boss you fight once and never again,

Yeah but like you didn’t answer my question, what’s the problem with just fighting crab king once per world what’s the point in refighting it 

there are better ways of making boss fights replayable than giving their drops scarcity 

1 hour ago, goblinball said:

Yeah but like you didn’t answer my question, what’s the problem with just fighting crab king once per world what’s the point in refighting it 

there are better ways of making boss fights replayable than giving their drops scarcity 

Your a hyperbole. I don't understand.

3 hours ago, goblinball said:

Can you just answer my question man, what’s wrong with fighting crab king just once per world 

Nothing, you don't need to if you don't want to.

I am suggesting to add optional replayability so you get actual rewards for refighting him, rather than just barnacles and shell bells. Your messages conflicted with each other.

On 5/23/2024 at 2:29 AM, goblinball said:

Yeah but like you didn’t answer my question, what’s the problem with just fighting crab king once per world what’s the point in refighting it 

there are better ways of making boss fights replayable than giving their drops scarcity 

Basically because players want a reason to bother with fighting a boss more than once per world.

Like, most people dislike current Crab King, so they definitely don't want to fight it more than once, but Crab King is going to be reworked in the next update, so let's just assume we're working with a Crab King that players actually like fighting against.

What would you prefer:

1) A boss with interesting mechanics, but that has bad rewards (aside from a one-time drop that helps you move storyline forward).

2) A boss with interesting mechanics, but that has good rewards (that you don't need to farm, but are nice to have).

The 2nd option is basically a strict upgrade of the 1st one, I'd say? It's kinda like why people bother with fighting Dragonfly multiple times, because they actually care about the gem rewards... Giving good rewards to Crab King just makes you want to fight it again, even if it's not necessary.

A boss fight is content. Players should be rewarded and encouraged for interacting with enjoyable content more than once. It shouldn't be unfun to fight/tedious or a slog, but it should also have decent rewards that are worth the effort in the first place.

All fights should be fun / interesting to do, regardless, but I'm in the opinion that all bosses should at least drop something useful so that you have a reason to engage with them more than once if you want that reward. I don't think anyone is expecting anything crazy or game breaking in terms of rewards, but a nice bonus would be great.

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