marshyds Posted May 17, 2024 Share Posted May 17, 2024 shrine - instead of being a way to respawn merms faster (which is NEVER a concern, mind you), make it function like an icebox that feeds the mermking when in radius. Maybe even make merms carry it to the merm king or something. fish stimpak and shrine - both problems can be replaced by making a merm equivelant to nurse spiders. Link to comment https://forums.kleientertainment.com/forums/topic/156118-wurts-healing-thing-and-shrine-suck/ Share on other sites More sharing options...
arubaro Posted May 17, 2024 Share Posted May 17, 2024 Merms already respawn fast. Letting there food so the king buffs last longer makes more sense (even when the buff last a good ammount of time already) 12 minutes ago, marshyds said: both problems can be replaced by making a merm equivelant to nurse spiders Disagree. Weeber should be unique, c&p features that make a character unique just removes the purpose of having them in the 1st place. Merms are way stronger, per unit, than spiders, they added the nurse to compete with merms and bunnies and to make them useful against bosses. An AoE healing merm would be just unbalanced Link to comment https://forums.kleientertainment.com/forums/topic/156118-wurts-healing-thing-and-shrine-suck/#findComment-1714555 Share on other sites More sharing options...
marshyds Posted May 17, 2024 Author Share Posted May 17, 2024 26 minutes ago, arubaro said: AoE healing merm would be just unbalanced single target heal, maybe? the nurse could throw a mud glob full of 'good stuff' to heal like 300 hp or something. in addition to this, you wouldnt have to run around like a goober during fights to heal 1 merm, instead a fish does it automatically for you. Link to comment https://forums.kleientertainment.com/forums/topic/156118-wurts-healing-thing-and-shrine-suck/#findComment-1714567 Share on other sites More sharing options...
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