_zwb Posted May 10, 2024 Share Posted May 10, 2024 (edited) I just made a mod fixing some bugs I've reported since Klei isn't going to fix it. Anyways here's the link: Steam GitHub A list of chances I've made: Spoiler - Fixed depth worms spawning inside interiors; - Fixed hippopotamoose dropping aggro too early when using the leap attack; - Fixed hippopotamoose's leap attack being interrupted when it crosses land/water boarder; - Fixed platapine not spawned at the right position in some cases. It will now not spawn if no suitable spawn point is found; - Fixed piko not getting stunned when dropped; - Fixed piko looking for combat targets even when they're not rabid; - Fixed an animation error of piko's burning and shatter FX; - Fixed the respawn timer for piko using the wrong value. It is now 4 days instead of 10 seconds; - Fixed the Pugalisk getting stuck in ground forever when it tries to taunt; - Fixed snake not returning to its home when day comes in Hamlet-compatible worlds; - Fixed the player not automatically leaving the work state while using the living artifact(if you look really closely, player animation pauses after you chop a tree); - Changed pangolden's stategraph name from "beefalo" to "pangolden"; Edited May 24, 2024 by _zwb update Link to comment https://forums.kleientertainment.com/forums/topic/155994-hamlet-bug-fix/ Share on other sites More sharing options...
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