grm9 Posted May 4, 2024 Share Posted May 4, 2024 I've recently been working on a wanda rework mod that'd turn her into a glass cannon and was curious about if other people have any ideas about what to change/add/remove from both, what she currently has and rework ideas, so if you don't like the rework at all for any reason other than replacing current wanda because it's going to be a mod that you'd need to install, tell that. Wanda: has 75 effective max hp instead of 150, so 1 age is 1.25 hp. takes x4 damage. all animations including attacking, mining, chopping, crafting etc. are at x1.5 speed, but they get slowed down to x0.5 after you get hit until the damage gets fully absorbed into age meter, walking is x1.2 when young and mid and x1 when old, though. chopping/mining/hammering/digging while mid and old also affects all things that are affected by the same action in a 3 tiles long line in front of you and extends the line from them if they're reached, mostly done so resource gathering isn't as boring because you'll need to look for lines of useful stuff e.g. gold boulders instead of just looking for the closest useful thing. x1.5 shadow stuff damage multiplier when mid and x2.5 when old. Alarming clock: 89 damage when mid, 148 when old. can be prototyped at full ruins crafting station when playing as wanda. Dark sword: 102 damage when mid, 170 when old. can be repaired by using nightmare fuel while in wanda's inventory for 20%. can be prototyped at full ruins crafting station when playing as wanda. Thulecite club: 89 damage when mid, 148 when old. spawns big shadow tentacles that deal 60 damage per hit instead of 34 and have a slightly bigger range, 27.5% chance to spawn when mid and 42.5% when old. can be repaired by using nightmare fuel while in wanda's inventory for 25%. Backtrek & rift clocks: can be prototyped at ruins crafting station when playing as wanda. Healing clock: can be put onto the ground and channeled, similarly in comparison to lazy deserter, increasing age by 5 per second. using it when there are enemies within 4 tiles away from you that aren't nightmares/butterflies/birds slows them down to x0.1 speed for 4 seconds if they're a boss or 8 seconds otherwise and puts it on cooldown that's shared with all healing clocks in inventory for 30 seconds instead of healing you. if you're targeted by something or hit or got hit by something during the last 20 seconds and it isn't dead yet and you can't time freeze anything, the clock simply can't be used. works normally otherwise, so you can't heal when fighting or if you've been fighting recently and haven't killed whatever you were fighting with. Backstep clock: teleports you in place so that you can use it more effectively to dodge stuff like bishops' attacks that're too ineffective or inconsistent to dodge e.g. in case of the 1st shot after they get ignited and to make it not automatically simplify fighting FW a lot through automatically getting you out of bone cage after getting used. If you're worried about needing to waste too much time on bosses that it's more efficient to tank in comparison to dodging their attacks, BQ only requires about 4 minutes, since you can do 5 hits per her attack when using alarming clock. I'm currently still working on the mod, although all ideas that are listed here are already done, so you can try it if you want, although you also need to use Don't Starve Alone mod for it to work for now: https://steamcommunity.com/sharedfiles/filedetails/?id=3239034335 Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/ Share on other sites More sharing options...
Cruvimaster Posted May 4, 2024 Share Posted May 4, 2024 2 hours ago, grm9 said: has 75 effective max hp instead of 150, so 1 age is 1.25 hp. takes double damage. Wolfgang and Wigfrid increasingly powerful and with excellent defensive systems and I have to read this kind of insanity. I know Klei will have common sense in her rework. People who want to appear to be skilled Wanda players in the Forum need to understand that we need quality work like what was done with Wormwood and not work that simply destroys a character. Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712541 Share on other sites More sharing options...
grm9 Posted May 4, 2024 Author Share Posted May 4, 2024 3 minutes ago, Cruvimaster said: Wolfgang and Wigfrid increasingly powerful and with excellent defensive systems and I have to read this kind of insanity. I know Klei will have common sense in her rework do you realise that she'll also be able to time freeze enemies, be better than both at resource gathering, keep teleportation and have roughly 510 dps with dark sword? Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712542 Share on other sites More sharing options...
Cruvimaster Posted May 4, 2024 Share Posted May 4, 2024 2 minutes ago, grm9 said: do you realise that she'll also be able to time freeze enemies, be better than both at resource gathering, keep teleportation and have roughly 510 dps with dark sword? I was simply discouraged from reading the rest of what you wrote when you wanted to limit the character's "life" by half, taking double the damage and with only one way to heal. Maxwell has 75 health, but he doesn't need to do direct combat with the giants, as he has the prison and the minions. Wes has 75 health, but has access to all types of cures in the game, making it very easy to recover this little health. Wanda's current damage is already very good for all classic monsters. Wanda's big nerf was in the planar system and that's what I believe Klei will focus on. It's not just a high damage number that does a good job on a character. There are many other more interesting mechanics like Wormwood's sleep effect. Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712543 Share on other sites More sharing options...
grm9 Posted May 4, 2024 Author Share Posted May 4, 2024 2 minutes ago, Cruvimaster said: I was simply discouraged from reading the rest of what you wrote then read that 2 hours ago, grm9 said: it's going to be a mod that you'd need to install i'm not suggesting for the devs to replace current wanda with that, since the idea is to increase risk and reward, since atm there's little of both, wolfgang has healing and 291 dps, wanda has infinite passive healing and 268 dps, modded wanda has no healing during fights so effectively 93.75 hp for the fight if using 90% armor and 510 dps 21 minutes ago, Cruvimaster said: People who want to appear to be skilled Wanda players in the Forum people play the game for fun, not bragging, and it's easier to do fights as current wanda in comparison to wolfgang if anything Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712544 Share on other sites More sharing options...
Cruvimaster Posted May 4, 2024 Share Posted May 4, 2024 Let's do a quick calculation here. Currently, elderly Wanda has approximately 38 life bars (age 65) and her life drops during combat over time. She is already a slave to the armor that gives 95% protection. With the age reduction in half, it would drop to 19 life bars. Ancient Guardian deals 100 damage. Wanda could no longer use any armor that gave 80% protection, as a single damage would give 20 and she has 19 health. To make matters worse, she will also receive double damage. So the Ancient Guardian's real damage will be 200. So, even a Thulecite crown (90%) will make the character take 20 damage and die instantly. Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712547 Share on other sites More sharing options...
grm9 Posted May 4, 2024 Author Share Posted May 4, 2024 2 minutes ago, Cruvimaster said: Let's do a quick calculation here. Currently, elderly Wanda has approximately 38 life bars (age 65) and her life drops during combat over time. She is already a slave to the armor that gives 95% protection. With the age reduction in half, it would drop to 19 life bars. Ancient Guardian deals 100 damage. Wanda could no longer use any armor that gave 80% protection, as a single damage would give 20 and she has 19 health. To make matters worse, she will also receive double damage. So the Ancient Guardian's real damage will be 200. So, even a Thulecite crown (90%) will make the character take 20 damage and die instantly exactly the point, the price of 510 dps 24 minutes ago, Cruvimaster said: It's not just a high damage number that does a good job on a character. There are many other more interesting mechanics like Wormwood's sleep effect time freeze is fun to mess around with too imo 2024-05-04 15-25-10.mp4 Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712548 Share on other sites More sharing options...
Cruvimaster Posted May 4, 2024 Share Posted May 4, 2024 What I see is that Wanda enchanted a lot of people when it was released, but due to the number of disadvantages, being a purchased character and the character's very slow progress, the majority continued with Wolfgang, Wigfrid, etc. Many who played Wanda only started the world with Wolfgang and switched to Wanda after 200 days of playing (Glermz, Thalz, etc.). Then came the Wofgang rework, it became more powerful, with new features and lost the real disadvantage it had (hunger punishment). So many who used Wanda after 200 days of playing realized that there was no longer any advantage. Then came Wolfgang's skill tree, burying any interest in Wanda once and for all. Wolfgang then became even more powerful. An adamantium cannon. To make matters worse, another of Wanda's strong points would be teleportation. Then Wortox was improved to teleport anywhere on the map. Then, Frostjaw appears in the game and has cheap teleportation in the ocean (which is the only place in the game where teleportation has a real advantage). I calmly eliminate AF with Wilson. Use Wanda against Bee Queen, Ink Blights and Armored Bearger. Now do this taking double damage and with 19 hp. Wolfgang is the real cannon of this game. And this cannon is made of Adamantium (or vibranium if you prefer). Wanda was never stronger than Wolfgang. They always proved that Wolfgang's DPS was higher even when Wanda was released. This crystal cannon theory is one of the biggest nonsense I read on the Forum, as it does not reflect the reality of DPS in other characters' games. And the fact that Wolfgang is the strongest character even avoids comments from P2W, since Wanda is a character purchased separately. Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712549 Share on other sites More sharing options...
grm9 Posted May 4, 2024 Author Share Posted May 4, 2024 45 minutes ago, Cruvimaster said: I calmly eliminate AF with Wilson the point was to show how time freeze can be used, i'm not trying to brag, and either way you should probably do a minimal gear fight if you want to brag, it isn't impressive with teleportation, AoE/brightshade staff and nightmare amulet 45 minutes ago, Cruvimaster said: Use Wanda against Bee Queen, Ink Blights and Armored Bearger. Now do this taking double damage and with 19 hp ink blights and bearger are laughable, idk why did you bring them up 2024-05-04 16-14-55.mp4 45 minutes ago, Cruvimaster said: This crystal cannon theory is one of the biggest nonsense I read on the Forum 3 hours ago, grm9 said: wanda rework mod that'd turn her into a glass cannon Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712552 Share on other sites More sharing options...
Cruvimaster Posted May 4, 2024 Share Posted May 4, 2024 I'm sure you have good ideas and goodwill with the character. Just be careful with definitions. "Standard character" is Wilson's definition and "weak character" is Wes' definition. I don't even need to talk about how much Wilson suffers from being labeled a model character in the game. Makes a really cool torch like skill tree. And the definition of crystal cannon is another term that if Klei incorporates it could cause Wanda's skill tree to be very bad. 32 minutes ago, grm9 said: the point was to show how time freeze can be used, i'm not trying to brag, and either way you should probably do a minimal gear fight if you want to brag, it isn't impressive with teleportation, AoE/brightshade staff and nightmare amulet ink blights and bearger are laughable, idk why did you bring them up 2024-05-04 16-14-55.mp4 28.19 MB · 0 downloads Perfect your videos. You just proved to Klei that Wanda is the only character who doesn't need a skill tree. So, just like Wilson didn't have a rework, Wanda doesn't need a skill tree. Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712553 Share on other sites More sharing options...
grm9 Posted May 4, 2024 Author Share Posted May 4, 2024 18 minutes ago, Cruvimaster said: You just proved to Klei that Wanda is the only character who doesn't need a skill tree that's my modded wanda tho? have you at least watched the 1st few seconds? did animation speed not seem off? Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712555 Share on other sites More sharing options...
Cruvimaster Posted May 4, 2024 Share Posted May 4, 2024 Wigfrid has always been said to be very strong. So there was that rework that the community asked for and that skill tree. I see that Wanda will follow the same path. Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712556 Share on other sites More sharing options...
Cassielu Posted May 4, 2024 Share Posted May 4, 2024 5 hours ago, grm9 said: has 75 effective max hp instead of 150, so 1 age is 1.25 hp. takes double damage. I wonder why you don't just let her take 4× damage or just have 37.5 equivalent max health. Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712561 Share on other sites More sharing options...
grm9 Posted May 4, 2024 Author Share Posted May 4, 2024 1 minute ago, Cassielu said: I wonder why you don't just let her take 4× damage or just have 37.5 equivalent max health clock healing, that way it decreases age by 16, which is enough to get out of old age even at 79, i could've also just made the clock heal for that amount but whatever Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712562 Share on other sites More sharing options...
Catuna_ Posted May 6, 2024 Share Posted May 6, 2024 I absolutely love the approach to weapons and making it so that she doesn't just use the alarming clock all the way through, I think it'd be cool if she got a damage bonus on the shield of terror too (T2 magic for Maxwell) to deal increased damage and maybe adding more damage and a unique effect to the batbat as her The idea of Wanda getting a boost on all shadow weapons rather than just the dark sword, shadow reaper (scales terribly with her damage mod) and alarming clock is great Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1712804 Share on other sites More sharing options...
mmmmmmmmmmm Posted June 6, 2024 Share Posted June 6, 2024 On 5/4/2024 at 2:40 PM, grm9 said: chopping/mining/hammering/digging while mid and old also affects all things that are affected by the same action in a 3 tiles long line in front of you and extends the line from them if they're reached, mostly done so resource gathering isn't as boring because you'll need to look for lines of useful stuff e.g. gold boulders instead of just looking for the closest useful thing. really good ideas, i just can't understand what this part is sposed to do, also, i like how you made it that night armor effectively makes her a 150 hp character with a lowly 10% damage reduction Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1719763 Share on other sites More sharing options...
grm9 Posted June 6, 2024 Author Share Posted June 6, 2024 28 minutes ago, mmmmmmmmmmm said: really good ideas, i just can't understand what this part is sposed to do a bit of a random perk to make resource gathering not as boring, since you'd look for lines of things that you want to break instead of just closest stuff, like how you try to fit in as many things that you want to break as possible into clones' work range as maxwell gameplay demonstration to further clear it up 2024-06-06 14-14-54.mp4 30 minutes ago, mmmmmmmmmmm said: i like how you made it that night armor effectively makes her a 150 hp character with a lowly 10% damage reduction your calculations seem to be off, it's 375 effective hp at full hp and 93.75 when old Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1719775 Share on other sites More sharing options...
arubaro Posted June 6, 2024 Share Posted June 6, 2024 On 5/4/2024 at 2:50 PM, Cruvimaster said: Wolfgang and Wigfrid increasingly powerful and with excellent defensive systems and I have to read this kind of insanity. I know Klei will have common sense in her rework. People who want to appear to be skilled Wanda players in the Forum need to understand that we need quality work like what was done with Wormwood and not work that simply destroys a character. Glass cannon means something for you? She got a really cool healing mechanic with cons and pros but having that much effectiv hp with night armor plus having a range weapon makes 0 sense Link to comment https://forums.kleientertainment.com/forums/topic/155916-wanda-rework-ideas/#findComment-1719786 Share on other sites More sharing options...
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