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Wormwood flower power


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Old flower power turned 3 full days of stage 3 bloom into 4.5 (1440 Bloom or 3 days, into 2160 Bloom or 4.5 days) (Also increased maximum Bloom from 2400 or 5 days, to 3600 or 7.5 days)
New flower power 30% more fertilization, with super growth formula the baseline 240 bloom turns into 312 (240 Bloom or 0.5 days into 312 Bloom or 0.65 days)
Achieving maximum Bloom in stage 3 can now be done with 3 uses of super growth formula instead of 4 (2400-1440=960/240=4, Now: 960/312=~3).

Changing the bonus from 0.5 to 0.65 is really nothing, might not even be noticeable.
This is just a durability buff to super growth formula by 30% (1.5 more uses), and only useful if fertilization is used during stage 3, or I guess if trying to get to stage 3 as soon as possible.

Seems like Klei doesn't want Wormwood to stay in an unmaintained constant state of Bloom unless in Spring.
However maintaining stage 3 Bloom requires keeping track of when stage 3 began, the rate it's decreasing, which depends on season, and maximum Bloom you can accumulate until maximum is reached.
For example applying 3 super growth formula after stage 3 is reached then waiting until mid day to reapply is a waste of 72 Bloom points, who is going to keep track of this.

Why not change flower power to help maintain Bloom or buff Bloom to keep things simple instead.
Pause Bloom loss during stage 2, for an amount of time, when just entered from stage 3 for Wormwood to reapply fertilization, or give damage reduction during Bloom to incentivize maintaining.

These are my thoughts, and can be subject to change.

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ngl I just want Klei to implement some sort of way to show current bloom progress and the amount of bloom you get from fertilizers without us always resorting to mods. 

there's really no way to know how much bloom you get from a growth formula item to add to your current bloom in stage 3 unless you look up the numbers to get accurate measurements or get a mod that shows all of it for you as a meter

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The old flower power was great to dip in and out of the bloom stage, as every time you got back, you would have a higher bloom, but did nothing in order to help you maintain it, so even though you had a perk, if you wanted to perma bloom, it was useless, unless you used a lot of formula (15 uses) to fill it up.

The new one makes it easier to maintain you at full bloom and is better to "reach" it in the early days (where is harder to have rotten fish lying around), as it also affects every level of the bloom.

I think that we could get an increase in the "bloom tank" so we could have both the 30% bonus to formula and more bloom days. Or even remove the upper limit to formula, as based on each person playstyle, you could also use a lot of compost wraps to heal, that would also gives more formula time and "waste" the perk.

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