Fesko04 Posted April 13 Share Posted April 13 Good afternoon. I don't know how it was in the early updates, I didn't notice such a background omission, it turns out that oxygen purification is not actually necessary. Let me explain: diseases of duplicates do not threaten their lives, such as overheating. My suggestion is to introduce a lethal outcome not only of overheating, but also of frostbite and long-term illnesses, I used to think that duplicants could suffocate and die from mucus, but it turns out this is not the case, it turns out that the mechanics of diseases are not key to survival. Optionally, I would introduce this parameter, which is configurable for players who want an increased level of difficulty Link to comment Share on other sites More sharing options...
Henlikuoth Posted April 24 Share Posted April 24 This is already an age-old topic and has come up frequently in the forums. Many people, including me, argued for much more dangerous and impactful disease and germ mechanics. Klei hasn't yet reacted to this (sadly). I hope they will do so soon enough. Link to comment Share on other sites More sharing options...
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