marshyds Posted April 12 Share Posted April 12 (edited) =- New plants! -= New plants to spice up the savannah. - Red grass tuft - Grows in the savannah, starting first summer. - Can be harvested for [Red grass] x 1 every 3 days. - Cannot be dug up, immune to burning. [Red grass] "16,6^30000 scoville units." - Wickerbottom - Can be fed to beefalos in order to force them into heat. (Wears off after a single beefalo is born) - Can be eaten by a survivor to burst into flames, raises temperature for 2 minutes. - When dropped on the ground, it sets nearby objects and mobs on fire after 2 seconds (not applied when inside an icebox) - [Red grass] x 9 can be crafted into [chili flakes] x 1 by Warly. - Boa Boa tree - Present at the very beginning. - An area near these trees have special [Crumbly turf] that will make weeds grow 3x faster, however, other nearby plants will grow slower. - The turf is renewable by growing the tree from a seed, which spawns the turf when fully grown. - Bottomfeeder - Technically a plant.. technically... 1 Spawns at first spring. - Will swallow baby beefalo whole and spit out 5 fur, does not affect adults or teens. - Stepping into the trap will temporarily trap you. - When fed enough baby beefalo (About 10 in a week) it will evolve into a plantish wormhole and spawn an exit in a random area. This wormhole can later be destroyed to reset it and test your luck on a new spot. Plantish wormholes allow for 5 trips before requiring 125 hunger worth of food (Drop it into the maw.) My thoughts: At this point I'm more-so dumping my silly ideas for DST stuff into suggestions instead of them being actual suggestions. I feel like the red grass might be busted, but I'm not sure why. Edited April 12 by marshyds 4 Link to comment Share on other sites More sharing options...
Marmalade Posted April 15 Share Posted April 15 God if I actually had the time to mod DST I would've added like half of your suggestions by now 2 Link to comment Share on other sites More sharing options...
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