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QoL, flavor, Items and Vanity suggestions


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This is a small wishlist that I compiled. I will keep the general suggestions separated from the Item Suggestions.

I've seen some of those changes in mods and as suggestions in the betas, but I can't recall where, so I'm making them again.

Suggestions:

  • Making picked oversized veggies and their rotten vesion "embalmable" as a way to cut down the Wax per veggie cost, and also making them purely decorational;
  • Using the Sawmill to refine more materials, or at least stone to cutstone;
  • Using Embalming spritz on clothing items to make them lose their effects and durability;
  • When A rift reaches it's maximum size (when it emits the light) it should also start the lunar hail;
  • Lunar Hail should not stop other rain events;
  • Charged Moon glass could also be given to the Unnatural Portal for the same effect as Moon gleans;
  • W.A.R.B.I.S helmet should make the target take additional damage(like how Abi petals work), instead of making you deal additional damage, this way you can use it with a beef and with more followers/people.
  • After we activate the rifts, Charlie/Wagstaff could appear randomly on the world near any of the following: Celestial Portal, Unnatural Portal, Sealed Portal and  Ancient Gateway doing their "animations". Wagstaff working on the experiment before vanishing or Charlie Smiling and waving before vanishing.
  • Digging up a X spot will spawn a rummage pile with your items;
  • remove the Item limit on the Monkey treasures;

Item Suggestions:

  • Adding Abandoned Junk replicas, we could trade excess "scrap item"-blueprints with wagstaff to obtain them;
  • A rift "focus" structure, that once used in a rift, will have a higher chance to make it reapear in the same place, the more structures you have, the bigger the chance to reapear in one of the structures;
  • Brightshade "food", a way to make a plant or maybe a structure to be targeted by the next brightshade wave. It is consumed by the brightshade once its infected so people don't use it to just cheese every Brightshade Wave;
  • A Void net, an all-in-one: bug net, trap and bird trap with extra range that catches critters in an area around the target.
  • and for the last lunar/void parity, the Void staff, a toll/staff that throws a projectile that explodes on impact creating an area beneath the target that slows, deals a small amount of damage(still doubled against lunar enemies) and breaks down mob related structures (Toadstool mushtrees, CC phase one/two lunar pilars, antlion sand pilars etc...) over a few seconds and the damage does not stack;
  • Rockjaw and Frostjaw Jaws as stronger boat bumpers;
  • Sea orchid petals so we can put into tables and pots to have a decor orchid;
  • Living wood oar, an oar that is stronger than the driftwood but weaker than the malbatross beak.

 

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