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Malbatross boss rework idea?


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Malbatross as a boss is a cool concept, but is kind of annoying right now.

Maybe give them a rework like Ancient Guardian, adding more health but a stun mechanic and a more interesting fighting pattern? I think the  attack where Malbatross charges that can break your sail could be expanded on.

Also, I think there should only be one Malbatross arena, but when you enter, Malbatross will guaranteed spawn when you enter, and also, maybe a way to locate it easier, like pearl's bottles, or a Malbatross feather occasionally spawning in the ocean that always points towards the arena, that dissapears after ~15 seconds.

That's just my idea. Since a lot of people think that Malbatross isn't perfect, Klei might already have plans for them. Overall, I just hope community suggestions will be used, because they are usully pretty cool ideas. 

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