DSTUser Posted March 28, 2024 Share Posted March 28, 2024 Basically just the one they used in the Stream Link to comment https://forums.kleientertainment.com/forums/topic/155286-anyone-know-the-command-to-spawn-the-scrappy-werepig-in-the-junk-pile-without-killing-the-nightmare-one/ Share on other sites More sharing options...
Arcwell Posted March 28, 2024 Share Posted March 28, 2024 TheWorld.components.forestdaywalkerspawner:TryToSetDayWalkerJunkPile() Disclaimer: might have unintended consequences in long-term worlds. Use at your own risk. Link to comment https://forums.kleientertainment.com/forums/topic/155286-anyone-know-the-command-to-spawn-the-scrappy-werepig-in-the-junk-pile-without-killing-the-nightmare-one/#findComment-1708341 Share on other sites More sharing options...
DSTUser Posted March 28, 2024 Author Share Posted March 28, 2024 Now im curious, what kind of unintended Consequences are we talking about here. Like a second daywalker spawning or the world file just corrupting? Link to comment https://forums.kleientertainment.com/forums/topic/155286-anyone-know-the-command-to-spawn-the-scrappy-werepig-in-the-junk-pile-without-killing-the-nightmare-one/#findComment-1708385 Share on other sites More sharing options...
Arcwell Posted March 28, 2024 Share Posted March 28, 2024 49 minutes ago, DSTUser said: Now im curious, what kind of unintended Consequences are we talking about here. Like a second daywalker spawning or the world file just corrupting? From testing it appears to just temporarily mess with the caves-to-surface-to-caves cycle. When you defeat either daywalker, the shard for the next daywalker spawn changes regardless of which shard it was defeated in. So for example if you use this command to defeat daywalker on the surface before beating him in the caves, it will then spawn again on the surface 10 days later, and after THAT it will try to spawn one in the caves, which it can't, because there already is one. Link to comment https://forums.kleientertainment.com/forums/topic/155286-anyone-know-the-command-to-spawn-the-scrappy-werepig-in-the-junk-pile-without-killing-the-nightmare-one/#findComment-1708397 Share on other sites More sharing options...
DSTUser Posted April 30, 2024 Author Share Posted April 30, 2024 i revive this thread with another question anyone know the command to spawn the nightmare werepig (with his pillars+chained) on the surface (like it did in the wilson rework beta) Link to comment https://forums.kleientertainment.com/forums/topic/155286-anyone-know-the-command-to-spawn-the-scrappy-werepig-in-the-junk-pile-without-killing-the-nightmare-one/#findComment-1711940 Share on other sites More sharing options...
grm9 Posted April 30, 2024 Share Posted April 30, 2024 6 minutes ago, DSTUser said: i revive this thread with another question anyone know the command to spawn the nightmare werepig (with his pillars+chained) on the surface (like it did in the wilson rework beta) TheWorld:AddComponent("daywalkerspawner"); TheWorld.components.daywalkerspawner:SpawnDayWalkerArena(ConsoleWorldPosition():Get()) Link to comment https://forums.kleientertainment.com/forums/topic/155286-anyone-know-the-command-to-spawn-the-scrappy-werepig-in-the-junk-pile-without-killing-the-nightmare-one/#findComment-1711941 Share on other sites More sharing options...
Gi-Go Posted April 30, 2024 Share Posted April 30, 2024 On 3/28/2024 at 8:44 PM, Arcwell said: TheWorld.components.forestdaywalkerspawner:TryToSetDayWalkerJunkPile() Disclaimer: might have unintended consequences in long-term worlds. Use at your own risk. The goat never fails to deliver! Link to comment https://forums.kleientertainment.com/forums/topic/155286-anyone-know-the-command-to-spawn-the-scrappy-werepig-in-the-junk-pile-without-killing-the-nightmare-one/#findComment-1711991 Share on other sites More sharing options...
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