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Anyone know the Command to spawn the Scrappy Werepig in the Junk Pile without killing the Nightmare one?


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49 minutes ago, DSTUser said:

Now im curious, what kind of unintended Consequences are we talking about here. Like a second daywalker spawning or the world file just corrupting?

From testing it appears to just temporarily mess with the caves-to-surface-to-caves cycle. When you defeat either daywalker, the shard for the next daywalker spawn changes regardless of which shard it was defeated in. So for example if you use this command to defeat daywalker on the surface before beating him in the caves, it will then spawn again on the surface 10 days later, and after THAT it will try to spawn one in the caves, which it can't, because there already is one.

i revive this thread with another question

anyone know the command to spawn the nightmare werepig (with his pillars+chained) on the surface (like it did in the wilson rework beta)

6 minutes ago, DSTUser said:

i revive this thread with another question

anyone know the command to spawn the nightmare werepig (with his pillars+chained) on the surface (like it did in the wilson rework beta)

TheWorld:AddComponent("daywalkerspawner"); TheWorld.components.daywalkerspawner:SpawnDayWalkerArena(ConsoleWorldPosition():Get())

On 3/28/2024 at 8:44 PM, Arcwell said:

TheWorld.components.forestdaywalkerspawner:TryToSetDayWalkerJunkPile()

Disclaimer: might have unintended consequences in long-term worlds. Use at your own risk.

The goat never fails to deliver! 

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