Skyscale Posted March 24 Share Posted March 24 As the game progresses and adds new content and mechanics to the game, the need for a QoL for Wanda increases. If you asked me, which mechanic had the most impact on her gameplay, I would say planar damage, which for a glass cannon like her, impacts much more. This and other things I would like to present as QoL suggestions, such as new structures, clocks and buffs. This is not a skill tree post, it is just focused on QoL based on my experience playing +400 hours irl just with her. Creating a structure that looks like an hourglass. Its function is to store life time by interacting with the right mouse button, making it easier for the player to be at the age you want. The deposited time can be recovered by interacting with the button left mouse button. Structure considerations: Can be destroyed normally like any other structure by Hammer , boss, Antlion earthquake , etc; Cannot block other mobs; Can only be used out of combat (If a Hound attack is about to happen, Interaction can still occur, once the player enters the battle, it can no longer be done); The maximum age it can absorb is 45 years since a young Wanda at 20 would need another 45 years to reach age 65; By right clicking on the structure, She would instantly deposit 10 years and the structure would continue draining age from it while interacting with it. When clicking with the left, the opposite of what was said above would happen or until it ends the age deposited; When reaches 65 years old, the structure immediately stops draining her life and from that age onwards, elderly Wanda is unable to put in any more time; The structure would look like a Marble base with an hourglass floating above this base. At the base, there would be a meter identical to She's age meter. at the base of the structure but more simplified (without the last segment since the structure only absorbs 45 years) with a pointer indicating the time it stores; Bonus/extra function: once created, the structure starts storing time naturally as the days in the game pass, with a limit of 45 years. Wanda could use of that time and create an item called bottled time, a stackable item that can be used to have a Heal over Time effect for her (basically Jellybeans that heals for a maximum of 45 years over time). Materials to craft the structure: 2 Marble , 1 Time Piece , 2 Moon Shards . Materials for crafting bottled time: 1 Empty Bottle , the structure must have accumulated 45 years that may have been deposited by character herself or that she accumulates naturally. Another Structure: a Watchmaker's Workbench to store Wanda's watches as well as materials that can be used in the manufacture of watches. This structure is directly inspired by Wickerbottom's structure, Bookcase . Even if not have as much variety in watches as Wickerbottom has in books, Wanda crafts several watches, whether for teleportation or even creating several Ageless Watch and having a healing burst at the base preventing me from having to create multiple chests to store clocks. Structure considerations: It has 2 types of storage, these being: 20 clock slots (just like the Bookcase ); 1 drawer with 8 slots that accept the following materials: Time Pieces , Marble , Red Gem , Living Logs , Bone , Gold , Walrus Tusk and Nightmare Fuel , totaling 8 items; The structure can store more than one stack of material as long as they are of the same materials needed to make watches; If Wanda uses a Backtrek Watch inside this structure, its CD time will be 4 min (originally the CD is 8 min); Materials to craft the structure: 4 Boards , 2 Nightmare Fuel , 1 Clockmaker's Tools ; When She is close to the Watchmaker's Workbench, it's possible to craft Time Pieces without the use of Clockmaker's Tools . This structure would allow enormous agility in the character's gameplay, not only because it would reduce the CD of certain watches, but all the necessary materials for them would be close (just as I imagine a watchmaker's bench should be). However... this structure creates a problem that perhaps whoever is main Wanda already realized: if the structure only accepts clocks, how to identify all Backtrek Watch ? We used items next to them to relate where to go. Even on the ground we could do this, but how to solve this problem? Simple, with the next item that I'm going to say now. Note: this problem could also be solved if, by default, we could rename the Backtrek Watch the moment we activate it to mark the location of teleportation (something similar to when we place a Sign , but here they are clocks). Anyway, let's move on to the next item: Name tags! Wanda could create Name tags using Papyrus adding it to a watch (similar to putting a Purple Gem on the Backtrek Watch ) and that's it, you rename it to where it teleports you. As I said in the paragraph above, this is completely disposable with the implementation of other solutions. A new watch: Wanda would be able to create another watch that would allow her to create a AoE where it was activated leaving mobs within that zone in a kind of slow motion while the field effect lasts. I got this idea while playing Wormwood . Making mobs go to sleep is extremely valuable in battles such as Ewecus , Bee Queen , Hounds attack in general, among others. So I thought about what it would be like for her to have a way of crowd control and that's where this watch came from. Watch Considerations: She would have two charges being able to activate two slow motion fields if she wants; The time the field lasts would be the same as Wormwood can create with his mushrooms; The recharge time of each charge of the watch would be twice as long as the field lasts, that is, if the field lasts 10 seconds, the time for a charge to return would be 20 seconds; Possibility of not having animation locked as happens in Ageless Watch ; Materials to craft the Watch: 2 Time Pieces , 2 Dreadstone , 1 Orange Gem ; New way of interacting with watches: As Wanda (possibly) gains new ones powers through watches, managing them in the inventory can start to take a toll. Thinking in this, and combining the Watchmaker's Workbench that I mentioned above, a new item that to facilitate this management came to me: a remote way of accessing the workbench. Considerations about the item: Although multiple items like this can be crafted, they all point to the same Watchmaker's Workbench that the player needs to choose; If the player has several workbenches, he needs to choose which bench this item would be linked and if he wants to change bench this item points it would be necessary to deconstruct this item using the Watchmaker's Workbench or Clockmaker's Tools and craft it again and then choose the workbench; It is only possible to access stored watches, not drawer items; Crafting new watches is not possible with this item; Materials to craft the Item: Spark Ark (the Full version), 4 Pure Brilliance ; Talking quickly about a mechanic that was introduced recently: Acid Rain. This mechanic, as soon as it happens in the caves, automatically puts Wanda under pressure, because, her Ageless Watch does not work properly because it is an DoT. My suggestion would be, when dropping Umbralla , it would automatically activate the field force. In fights, as soon as Acid Rain starts, I would have to distance myself from the mobs that I'm fighting, kite them away from the Umbralla and only then activate the force field. This is all with my life being drained even more. Items like Lantern and Ice Flingomatic , by default, they already fall to the ground/are created already "activated". Anyway, for the last part of this post: The last QoL I imagine is a watch, but not the creation of a new one, but a buff. After the update, planar damage was introduced into the game, I believe that Wanda suffered much more than the other characters because she was a character of the glass cannon. With the addition of new bosses that have planar damage, not just armor it is essential that it has planar defense, but also healing and I believe that the Ageless Watches are not keeping up with the potential damage that could be suffered. Not only the planar damage, but large amounts of damage in a short period of time such as two hits from an Armored Bearger in succession, the Possessed Varg's ice breath, Crystal Deerclops throwing two icicles and Rasp which can deal immense amounts of damage in just one slip. Because of this, I thought about a panic button, but no like: "Oh no! I'm surrounded by shadow creatures... Anyway, Backtrek Watch ." It would be something more focused on healing and it would be to buff Second Chance Watch . First of all, it's a great item when is played with friends, but if you're a solo Wanda player like me, you might already have asked why craft this watch and not a Life Giving Amulet . Playing alone, both have the same purpose: to revive and to craft the Second Chance Watch , you still need to go to the caves to make more Time Pieces (assuming you are saving the 3 you have at the beginning for the Alarm Clock ). What did I imagine as a buff? is the ability to use Second Chance Watch to heal all damage taken in last 5 seconds and this being an AoE. Considerations about the item: The existing functions of the watch remain the same, this is another extra to what he does; Once this AoE heal is used, if the player has been healed through this method, he receives a debuff that lasts 4 minutes, preventing that player from benefit from this effect again. The debuff is shown on the player's default day clock game. For example, if a character receives a heal in this way and it was midday, so a red marker would appear pointing to 6 o'clock (remembering that a day in DST lasts 8 minutes), the debuff would only end when the pointer of the game's standard days passed this debuff pointer making the debuff pointer disappear; If Wanda activates this effect, if a player has not received any damage within 5 seconds, he is simply not healed and consequently, does not receive any debuff; This function would not make the watch go into CD so the revive function is still available, the "CD" of this ability would be in the debuff if the character was healed, furthermore, this allows Wanda to use this watch function multiple times on different targets that either have not suffered any damage in the last 5 seconds or they were out of range when Wanda activated the first time; If Wanda used this effect without taking any damage, she would still receive the debuff due to the fact that she is constantly suffering damage from the character's own mechanics and the healing would be equivalent to the damage she suffered naturally for the 5 seconds that passed, to prevent this from occurring, the watch would only heal her if the damage from the last 5 seconds aren't equivalent to the damage Wanda naturally suffers to avoiding situations where one Wanda uses the watch and heals the damage another Wanda suffered naturally causing both with a 4-minute debuff; Healing cannot be canceled like when using the Ageless Watch while if you are cold or taking damage from fire/heat or any other instance of damage during healing; If Wanda , who is being healed by this method, receives any damage, this damage will not would nullify the healing, and yes, it reduces the healing she is receiving, for example, if she will receive 30 years of healing, and takes damage equivalent to 20, so her healing is only 10 years old and not completely negated like in Ageless Watch . The animation to use this effect, in theory, should be fast since it is a "panic button" in times when an immense amount of damage has been received. And that's it! These were my QoL suggestions for the character. I would like to emphasize once again that the Devs think about this of how planar damage affects the character and develop mechanics that help her mitigate this based on her own her characteristics. I hope you enjoyed reading it as much as I enjoyed writing this post. I have some ideas to her talent tree, but I want to see what Klei has in store for her. 1 Link to comment Share on other sites More sharing options...
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