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Some great suggestions


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1.       Loots after fighting Crab King should include anenemy. Although crab king has unique game mechanism, most of the players would only kill it once. If the crab king’s loot includes anenemy, there will be players engaged in the game. Afterall, no one could say no to the anenenmy. 
 
2.       Fuel Weaver’s loots can be deconstructed into fossil fragments. The bone helmets become excessive in the late game. The sole purpose to kill fuel weaver is to reset the ruins. The players have lost their interest in Fuel Weaver. It would only be logical to disassemble its loot as Fuel Weaver is assembled by fossil fragments. As part of non-renewable resources, it should encourage more players to engage in the boss fight. 
 
3.       Enraged Klaus should have better loot drops. It would be boring for the boss design to simply scare off the players. When Klaus is enraged, there should be better loot drops to reward the players for the fight as it is one of the most difficult boss fights in the constant. 
 
4.       Increase more access for roll backs. The current game setting only allows the roll backs bring back the latest save, which is inconvenient. Especially when the roll back happens when saving is jumping to the next morning which requires roll back for 2 days. It can only be done so logging off the game or using server command. 
 
5.       Easier access to game saving. Players shouldn’t have to wait for the morning to save the game.  
 
6.       Bring in stone gates.  We should have more gates made from minerals. They will not be flammable. That would be interesting. 
 
7.       The Dweller’s web should be flammable. Maze is part of well-designed Ruins biomes, but not many players appreciate it because we hate the Depth Dwellers. In the original game, Don’t Starve, the web can be burnt down. We should bring it to the Don’t Starve Together. We can have a special burning mechanism, instead of making it inflammable. 
 

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