Waywarbler Posted March 11, 2024 Share Posted March 11, 2024 Hello! I enjoyed the fight with the Scrappy Werepig (even though I had to use a command to spawn the set piece, as it failed to generate properly in two of my worlds), but I feel like it could stand to be a bit harder than it is now. The durability on his weapons feels a bit low, which would be fine if he didn't break them so quickly hitting random junk piles/fences. He doesn't get to combo his weapons together much as a result. Perhaps the durability could be raised from 3 to 5 or 6? This could exclude the laser since it looks like it's supposed to break on its own quickly anyways. Also, I think instead of having the Auto-Mat-O-Chanic blueprint drop from Abandoned Junk, it could drop from this guy instead to provide a way to repair W.O.B.O.T. pre-rift. Maybe the Elastispacer blueprint could also drop from him post-CC? Let me know your thoughts! Link to comment https://forums.kleientertainment.com/forums/topic/154849-some-scrappy-werepig-suggestions/ Share on other sites More sharing options...
Fufuji Posted March 11, 2024 Share Posted March 11, 2024 He is the only creature that cannot deal any damage to scrap fences. Any random spider can instantly destroy the fences and make the battle a little bit harder. The battle is still very easy even if there's no obstacles around though, as Teetering Junk Pile can be used to break his weapons. Link to comment https://forums.kleientertainment.com/forums/topic/154849-some-scrappy-werepig-suggestions/#findComment-1704060 Share on other sites More sharing options...
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