fabin Posted March 2 Share Posted March 2 (edited) i've been feeling like actually making mod since i ""made"" (i just basically published) my first one, so i decided to try and make my own custom hud. cool using cunningfox's hud lib i managed to get a good understanding, so i tried to go on and change the status circles except i can't, for some reason? i can decompile status_meter.zip just fine using krane, and it looks fine in spriter. but when i go in-game, the meter frame works fine, but the meter level looks like it's pivot didn't work (as the level progresses it stays centralized in the middle, instead of going down) and the meter icons are gone, as well as the water meter not disappearing after reaching 0 i got no idea where to progress from here, i feel like i'm hitting my head against a wall. does anyone have any idea what could be causing this?? testhud.zip Edited March 3 by fabin solved, thank you! Link to comment Share on other sites More sharing options...
Rickzzs Posted March 3 Share Posted March 3 (edited) 1.decompile the recompiled file to see what's wrong. 2.try to fix it and compile again and redo 1. For example framenum(you can see it in build.xml or build.json), loop(there is an icon in Spriter that controls loop), duration can be different. 3.if the compiler is troublesome, I suggest you use the new tool available in my post, named dsanimtool. It can also converts build.bin to build.xml/json for analysis. Edited March 3 by Rickzzs 2 Link to comment Share on other sites More sharing options...
fabin Posted March 3 Author Share Posted March 3 (edited) 14 hours ago, Rickzzs said: snip holy crap, it worked! thank you so, so much!! i guess it was ktools' fault after all, using dsanimtool i was able to compile them correctly, now everything works fine! Edited March 3 by fabin Link to comment Share on other sites More sharing options...
Rickzzs Posted March 4 Share Posted March 4 (edited) There is not just ktools, there is also autocompiler, both have bugs. Especially if you work with official stuffs. Edited March 4 by Rickzzs Link to comment Share on other sites More sharing options...
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