Jump to content

General QoL Ideas


Recommended Posts

So, here's just a few QoL ideas:

Lumber tiles that provide additional Decor

Sunlight that works like the sun lamp but is the room/roof light version.

An abnormally high amount of Lux when exposed to oxygen or some other flammable gas will cause a fire or explosion depending on the severity of the recieved Lux. Adding onto this, wood tiles and other materials tagged as flammable will also burn.

A possible shader option (or a challenge option) to see how much Lux there actually is every tile- with 0 Lux tiles actually being pitch black, and with sunlight level lux giving off a lot of light, which also gives a real necessity for lights. And if this will get added, Atmo (As well as jet and lead- excluding Oxygen) Suits will shine light in the direction the duplicant is facing... or there could be a new suit type just for this purpose. There could also be an item a Duplicant could hold, or drop off, to emit light in dark areas if something like this is enabled. Nyctophobic duplicants can also recieve a stress debuff when in the dark as well, toggleable in the settings.

Gastrophobic duplicants will recieve a stress bonus when tending to Gassy Moo's and while in range of a Moopoleon Bonafarte painting (That was a joke. Hope you laughed! Not a serious suggestion..)

Modular generators to produce more power while also possibly consuming more fuel... or the possibility to create a generator with the use of insulated tiles, along with an engine block, maybe a fuel tank block and exhaust blocks too, depending on how you set up your engine/generator. Mid-Late game research

Link to comment
https://forums.kleientertainment.com/forums/topic/154535-general-qol-ideas/
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...