Jump to content

Mostly Aquatic Character. (Fully Fish Character Revised Edition)


Recommended Posts

unrevised edition:

I won't say any basic stats (health, sanity, and hunger) that would be for Klei to decide, along with the characters look and its name (and instrument).

as for the right time to add a character like this, it would be once there's more content that involves water tiles, ither on the surface or in the caves, along with there being an in-between zone of water to land.

first off, this character can freely enter and exit water, being in water rapidly raises this character's wetness.

the starting gear of this character would be 4 water balloons.

The Wetness of this character would work in Inverse, starting on spawn at 100, it would decrease like normal and increase like normal, however the less wetness this character has the hotter this character will get, and the slower this character will start to move, up to -33% upon reaching 33 wetness (so a loss of 1% speed per 2 wetness out of 100%, capping at 33%). along with that reaching 0% wetness Will start to damage this character not unlike committing reverse of this series' name. some debuff should be applied to using dry tools and weapons, such as a -25% damage and work speed modification to dry weapons/tools. along with that wearing dry items would lower sanity of this character. Tempering Temperatures will instead of removing this character's moisture will give up to 50 wetness to them.

this character has the ability to wash themselves in the ponds to restore 10 wetness, this action takes 1s to preform.

while in water this character would move at +10% speed, but on land would move at -10% speed.

Skill tree (also won't give names to these, and i don't have a tone)

a starter perk that will cause this character to instantly add any fish to their inventory.

a perk which will enable synergy with Wicker bottom's 'The Angler's Survival Guide', granting them 10% speed and damage to this character when this books effect is activated.

a perks that will grant extra neutrality to sea weeds (you'll be able to shave barnacles from then at any time). a perks that grants merm nuetrality (although you cannot befriend them as followers). and a perk that will make you not trigger Anenemies, (along with a second to let you reset them)

 

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
  • Create New...