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Natural Cannals

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add in tiles that generate in between biomes on occasion, especially if there's oceans on both sides of them.

these tiles work like both land and water tiles, both water-bound entities and terrestrial entities can travel on these turfs, same goes for objects and structures. non player entities will become wet (if they are able to) and players will gain wetness at a high rate. additionally any non-water based structure also becomes wet when places on these tiles.

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