JDL Posted February 20 Share Posted February 20 Current pip AI for eating from arbor trees will select the most grown arbor tree branch on the tree. This causes the issue where a 100% grown branch creates a harvest job for a dupe, becomes eaten below 100%, and then gets harvested, returning no resources. Instead of this current behavior, I'd suggest flipping the pip AI to select the least grown valid branch on a tree. This lets arbor trees within a pip ranch return excess input resources as lumber at a far more reliable rate, as fewer to no failed harvesting jobs would occur. Link to comment Share on other sites More sharing options...
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