**** Posted February 9 Share Posted February 9 Hello! I'm trying to create a custom weapon for my character using the Pew-matic horn (and the blunderbuss) as template, but I'm experiencing some issues with the graphical aspect of the mod. The weapon itself mechanically works fine, but the sprites for the swap build do not. I made multiple ones to cover all sides of the character, so the weapon won't look off when pointed in other directions beside left and right, but Spriter only uses the sprite at the top of the hierarchy, while the rest are unused. How can I make it visually work like vanilla items which change sprite depending on where you are facing? I tried a simpler approach by retexturing the Pew-matic's atlas after converting it into a png with TEXTool, then reconverting it back into a TEX file, and put it alongside a renamed build.bin file into a zip file in the anim folder, but while the process doesn't crash the game, the item is still invisible in my character's hands. Does anyone have any advice on how to proceed? Link to comment Share on other sites More sharing options...
The Starver Posted February 14 Share Posted February 14 On 2/9/2024 at 11:54 AM, **** said: Does anyone have any advice on how to proceed? I know this is DS-related, but I think your best bet is to check the DST forums for help. These ones are just dead. Link to comment Share on other sites More sharing options...
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