stevguts Posted February 6 Share Posted February 6 I'm creating an item for a mod character I'm making, I've already looked into the brainjellyhat files, and tried replicating what I saw, but it doesn't seem to be working. I was wondering if it was possible to make a hat that would serve as a finite use item that give you access to alchemy engine (scinece3) level recipes when wearing it. I also plan on making a seperate one for shadow manip, so if it'll be a similar process, lmk! File below (sorry for spaghetti and some placeholder ingredients) + brainjellyhat code i've been referencing smartbrain.lua Link to comment Share on other sites More sharing options...
_zwb Posted February 6 Share Posted February 6 You would have to modify builder and builder_replica components for the game to actually give you science level. You can do this by calling AddComponentPostInit function in modmain.lua Link to comment Share on other sites More sharing options...
stevguts Posted February 10 Author Share Posted February 10 On 2/6/2024 at 6:10 PM, _zwb said: You would have to modify builder and builder_replica components for the game to actually give you science level. You can do this by calling AddComponentPostInit function in modmain.lua How would I approach this? (sorry still a bit new to modding) Link to comment Share on other sites More sharing options...
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