Jump to content

About Batbat as Auxiliary Weapons


Recommended Posts

As an expensive auxiliary weapon, the batbat should have more opportunities to appear, rather than being an obscure weapon. So I hope Klei can strengthen it.

1.Enhance its durability. The usage frequency of 75 is really too low. Only 510 health points can be restored in total, while consuming 255 spirit and losing output. So I hope it has at least 100 points of durability, or when character is full of health, attacks consume sanity to restore durability.

2.When attacking, consume 3.4 sanity points, restore 6.8 health, and 3.4 satiety. This can further improve the cost-effectiveness as an auxiliary weapon, allowing it to compete with general culinary treatments.

Of course, some things should also be weakened, such as damage reduction, and removed from ancient treasure chests.

I really like this weapon and its skin, and I hope Klei can adopt it.

1 hour ago, Catuna_ said:

The batbat is already better than most sources of healing considering that 510 health is a lot for an item that doesn't spoil, it doesn't need a buff

The recovery of 510 health is based on 75 output opportunities and the consumption of 255 sanity points. In addition, the high cost of requiring shadow manipulator, as well as three bat wings, two live wood, and one purple gemstone. I really don't know how it contrasts with revived dishes like dumplings. If this can still be said to be better, then I have nothing to say.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...