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Random critique i have with wes downsides


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They made him better in the rework with new fun upsides, though his downsides feel like they just make the game mostly slower than challenging (Still harder, since slower means less efficency and more time to mess up, and damage thresholds do matter). You play Wes the same as most characters excluding their upsides, just slower. Whereas, character's like wormwood and warly have downsides which make you play different while challenging you. Not sure what would be a fun downside though for him that would make playing him more different.

i liked him having unique interactions with enemy aggro in the forge event. i wouldn't mind them exploring it in the base game mode

image.png.7b91cdf57db09e674b6dc2537fcb8705.png

on that note though the freezing/overheating and lightning chance debuffs seem to do absolutely nothing lol

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