alakasana Posted December 11, 2023 Share Posted December 11, 2023 Hello, I'm encountering an issue while attempting to generate an ocean layout for a specific task. I utilized the following code to generate water logs: level.set_pieces["Waterlogged1"] = { count = 2, tasks = { "Mrainforest_ruins", "Speak to the king" } } In this code, "Mrainforest_ruins" is a newly generated task using "Tropical experience". However, it appears that only the layout specified in "Mrainforest_ruins" was generated, and all prefabs on this layout were removed. The layout assigned to "Speak to the King" simply disappeared. I would greatly appreciate any assistance in resolving it. Can someone provide guidance on solving this problem? Link to comment Share on other sites More sharing options...
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