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another player can't join and i don't know how to fix this


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local function ExtinguishIfIgnited(inst)
    if inst.components.burnable and inst.components.burnable:IsBurning() then
        inst.components.burnable:Extinguish()
        inst:RemoveEventCallback("onignite", ExtinguishIfIgnited)
    end
end

--Shouldn't it be

local function ExtinguishIfIgnited(inst)
    if inst.components.burnable and inst.components.burnable:IsBurning() then
        inst.components.burnable:Extinguish()
        inst:RemoveEventCallback("onignite", OnIgnite)
    end
end
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