ParisSnicker Posted December 3, 2023 Share Posted December 3, 2023 Many players who tried reworked Wigfrid have faced an issue about the cool down time of a shield. To only use the shield for combat, players would need to switch between multiple shields for a less cool down time(3s rather than 4s). This is not an elegant way to use it. In soulslike game like EldenRing, player need the right timing to parry the enemy using a shield. Such Mechanism is called just reaction where players are rewarded for their sharp reaction. This would be a lot fun. Maybe we can introduce this in Wigfrid or even DST's mechanism: if the player guard the shield right before the attack, the cool down time of the shied could be reduced. The faster you react, the less cool down time is. Maybe to implement this in code-level is difficult for our developer, simply recuding the guarding time of the shied would do the same: wigfrid can only guard for around 1.2s and this skill has no cool down time. Link to comment Share on other sites More sharing options...
Sikers Posted December 3, 2023 Share Posted December 3, 2023 I really like that idea with perfect parry but I don't understand why there is even a cooldown on the first place when we have Snurtle Shell Armor that offers similar utility without any cooldown Link to comment Share on other sites More sharing options...
arubaro Posted December 3, 2023 Share Posted December 3, 2023 grounded fighting is so fun because the perfect parry mechanic it could stunlock the enemy for 0.5 or 1 second or reflect damage Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.