Swiyss Posted December 2, 2023 Share Posted December 2, 2023 Hungry Lighter - unchanged. Ember tender - unchanged Controlled burning - Fires you set won't spread. Burnable loot will just smolder (((Ember Storage))) - Learn to craft the pyropot, a storage container with 4 slots maximum for storing a total of 160 embers. Or (((Burning duration))) - Fires you create will last for longer (including campfires). Increase creatures burning time. Fire fighter 1 - Enemies on fire take 10% more damage when hit. torches and willows lighter has 100% chance to ignite targets. Fire fighter 2 - Enemies on fire take 5% more damage when hit. Fire deals more damage overtime. Spontaneous combustion - unchanged (((Fire Cell))) - learn to craft night fires, costs 2 nightmare fuel and 1 ember. Each Night Fire can be placed (will instantly activate), creating a Night Fire Ball on the ground that will attract all creature in a circle for 40 seconds. Hostile creatures (except giants and hard mobs) will stand next to the light while angry (eg. spiders screaming, hounds baying, pigs confused etc.). once the light is gone the creatures will go back to normal. If a hostile mob is hit it (and all it's relatives) will agro instantly on the attacker. the night fire ball looks like a night light flame mixed with ember, and it sheds its fuel slowly around a small area around it, representing it's duration visually. each night fire placed will reduce willow sanity by 10. it has a sanity aura of -40. if fire cell not doable: (((night light lover))) - learn to craft night embers, costs 4 ember and 2 nightmare fuel (they taste bitter). night embers can be consumed for a temporary black light around willow that lasts for 2 days. Path locked is = learn 6 lighter skills to unlock Burning frenzy - for 40 seconds, every third hit will generate an ember if the enemy is on fire. Fire ball - unchanged. patch up 1 - unchanged patch up 2 - unchanged bearly sane 1 - unchanged bearly sane 2 - unchanged (((stuffed companion))) - attacking alongside bearnie makes willow deal 10% more damage.))) Or (((stuffed companion))) - bernie will take 30% less damage if the attacker is on fire. fast bear - bearnie movespeed is increased. Path locked is = spend atleast 3 points in bearnie section. tough stuffling 1 - unchanged tough stuffling 2 - unchanged hot headed 1 - igniting bearnie will make his attackers also take damage. hot headed 2 - igniting bearnie will make his attacks deal 25% more damage. shadow fire raiser - throws 4 beams in the front and 2 in the back instead, ignites the enemy on hit with shadow fire debuff which reduce enemy lunar planar defense a bit for 10 seconds. In this duration, each subsequent cast will not deal full damage. lunar fire raiser - less aoe, inflics lunar fire debuff that reduce enemy shadow planar defense a bit for 10 seconds. In this duration, each subsequent cast will not deal full damage. Link to comment https://forums.kleientertainment.com/forums/topic/152805-willow-skill-tree-ideas-and-suggestions-revamped/ Share on other sites More sharing options...
lenship2 Posted December 2, 2023 Share Posted December 2, 2023 7 minutes ago, Swiyss said: which reduce enemy lunar planar defense 7 minutes ago, Swiyss said: reduce enemy shadow planar defense it would have to completely disable the planar entity protection, but other than that these are good ideas ^-^ Link to comment https://forums.kleientertainment.com/forums/topic/152805-willow-skill-tree-ideas-and-suggestions-revamped/#findComment-1683763 Share on other sites More sharing options...
Swiyss Posted December 2, 2023 Author Share Posted December 2, 2023 Wait I screwed something there. The ember storage should be an option alongaide burning duration which are both very forgiving imo. 14 minutes ago, lenship2 said: it would have to completely disable the planar entity protection, but other than that these are good ideas ^-^ Honestly i prefer just removing this idea of debuffs and adding slow on lunar one and ignite the enemy with black flames like amaterasu on shadow one. So one can choose control or raw damage. However the damage reduction after casting the spell should exist, or maybe add a cd to the spell. Or maybe make the cost higher. Or maybe reduce the damage numbers. Tomorrow I'll change the icons for better understanding. I think this is better than what we have now honestly. I took in consideration around 3 post from 3 different people here and some ideas of mine. I think we're kinda far from it tho. We still need more feedback on gameplay and I think she could be more casual gaming in some areas rather then raw damage. But i just went with what we already had. Link to comment https://forums.kleientertainment.com/forums/topic/152805-willow-skill-tree-ideas-and-suggestions-revamped/#findComment-1683766 Share on other sites More sharing options...
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