Ileana_Saphira Posted November 29, 2023 Share Posted November 29, 2023 please tell me how you can change the emotion when the character’s sanity is low Link to comment https://forums.kleientertainment.com/forums/topic/152670-need-help-with-transformation-of-emotions-with-low-sanity/ Share on other sites More sharing options...
ViridianCrown Posted January 31, 2024 Share Posted January 31, 2024 Hello. Another user, Yakuzashi, actually already answered this question a few years ago! His code was: Spoiler local assets Asset( "ANIM", "anim/NAMEOFEXPORTEDFOLDERnumber1.zip" ), Asset( "ANIM", "anim/NAMEOFEXPORTEDFOLDERnumber2.zip" ), Asset( "ANIM", "anim/NAMEOFEXPORTEDFOLDERnumber3.zip" ), Spoiler Somewhere below local assets but not inside master_postinit local function changemymind(inst) local sanity = inst.components.sanity.current if inst:HasTag("playerghost") then return end if inst.components.health:IsDead() then return end -- stage I (0-50 sanity) if sanity <= 50 then inst.AnimState:SetBuild("NAMEOFEXPORTEDFOLDERnumber1") end -- stage II (51-100 sainity) if sanity >= 51 and sanity <= 100 then inst.AnimState:SetBuild("NAMEOFEXPORTEDFOLDERnumber2") end -- stage III (over 100 sanity) if sanity >= 101 then inst.AnimState:SetBuild("NAMEOFEXPORTEDFOLDERnumber3") end end Spoiler master_posinit inst:ListenForEvent("sanitydelta", changemymind) Hope this helps! And sorry for such a late reply. Link to comment https://forums.kleientertainment.com/forums/topic/152670-need-help-with-transformation-of-emotions-with-low-sanity/#findComment-1696370 Share on other sites More sharing options...
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