rgduck Posted October 29, 2023 Share Posted October 29, 2023 This dialog would be a lot more useful if it specified where the idle dupe is: If a dupe is idle on a rocket, that's usually fine. If a dupe is idle on a planetoid, that demands immediate attention. Unless I happen to know the names of which dupes are on ships at the moment, the distinction isn't readily apparent. All that's needed to resolve this is for the dialog to say "Meep (Rocket 2)" instead. Link to comment Share on other sites More sharing options...
cyberwarlord Posted October 29, 2023 Share Posted October 29, 2023 Oh OK, prevents you from having to click "go to" every time to check an see. I was going to say just click an check but yeah. Link to comment Share on other sites More sharing options...
rgduck Posted October 30, 2023 Author Share Posted October 30, 2023 On 10/29/2023 at 3:18 AM, cyberwarlord said: Oh OK, prevents you from having to click "go to" every time to check an see. I was going to say just click an check but yeah. Yeah. Particularly when you've got a half-dozen rockets in the air, that's a lot of unnecessary clicking. Link to comment Share on other sites More sharing options...
O.J.Vodka Posted November 4, 2023 Share Posted November 4, 2023 Planet A: Idle (Meep, Mima) Planet B: Idle (Ida) Planet A does not display text and is displayed with an icon. That way, I just need to pay attention to whether there are people available on the planet I care about. Link to comment Share on other sites More sharing options...
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