eloyarosio Posted October 26, 2023 Share Posted October 26, 2023 Hey guys, I'm tryin' to find the solution for what I think is a simple problem, but I couldn't. I'm using the mod Island Adventures, but I'm on a Forest World, I activeted the mod after the world was generated. Everything seems to be workin', for example, I can spawn mobs from shipwrecked or build sw structures just fine. But when I place some Shipwrecked turf, like Meadow or Jungle, it just spawn crows, is there any way to make it spawns the correct bird from sw? It is barely a inconvenience, but I would like to "solve" this if possible. Thanks! Link to comment Share on other sites More sharing options...
eloyarosio Posted October 30, 2023 Author Share Posted October 30, 2023 Hey, just in case someone need this in the future. I put this in the postinit.lua AddClassPostConstruct("components/birdspawner", function(self) local BIRD_TYPES = UpvalueHacker.GetUpvalue(self.SpawnBird, "PickBird", "BIRD_TYPES") BIRD_TYPES[WORLD_TILES.MONKEY_GROUND] = {"toucan"} end) And that worked! I copied that from another mod. Link to comment Share on other sites More sharing options...
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