RexySeven Posted October 25, 2023 Share Posted October 25, 2023 I can't understand why these commands " inst.components.locomotor:Stop()" and "inst:ClearBufferedAction()" not working in-game in this code. local function ShedTail(inst) local fur = SpawnPrefab("manrabbit_tail") local x, y, z = inst.Transform:GetWorldPosition() fur.Transform:SetPosition(x, y, z) fur.components.inventoryitem:DoDropPhysics(x, y, z, true) inst.components.locomotor:Stop() inst:ClearBufferedAction() inst.AnimState:PlayAnimation("sneeze") inst.components.sanity:DoDelta(-TUNING.SANITY_SUPERTINY*3) --inst.components.talker:Say(GetString(inst.prefab, "ANNOUNCE_SNEEZE")) --inst.SoundEmitter:PlaySound("hayfever/sfx/sneeze") end It supposed to stop character in place and play animation 'sneeze' Character does the animation only when standing completely still and not doing anything Maybe someone can help me figure it out Link to comment Share on other sites More sharing options...
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