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Problem with locomotor:Stop()


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I can't understand why these commands " inst.components.locomotor:Stop()" and "inst:ClearBufferedAction()" not working in-game in this code.

local function ShedTail(inst)
    local fur = SpawnPrefab("manrabbit_tail")
    local x, y, z = inst.Transform:GetWorldPosition()
    fur.Transform:SetPosition(x, y, z)
    fur.components.inventoryitem:DoDropPhysics(x, y, z, true)
	inst.components.locomotor:Stop()
	inst:ClearBufferedAction()
	inst.AnimState:PlayAnimation("sneeze") 
	inst.components.sanity:DoDelta(-TUNING.SANITY_SUPERTINY*3)
	--inst.components.talker:Say(GetString(inst.prefab, "ANNOUNCE_SNEEZE"))
	--inst.SoundEmitter:PlaySound("hayfever/sfx/sneeze")

end

It supposed to stop character in place and play animation 'sneeze'
Character does the animation only when standing completely still and not doing anything
Maybe someone can help me figure it out

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