Uncrushed Posted October 25, 2023 Share Posted October 25, 2023 There's usually two branches of the splumonkey homes in the caves: a fake one, and the actual entrance to the ruins. You should make a sinkhole at Moon Quay that goes to the farthest corner of the fake ruins branch in the caves. Maybe it doesn't open until you first feed enough bananas to the Monkey Queen to get all her blueprints? It would be dangerous AF to go to the ruins that way if it happened to be the nightmare phase down there, but it sure would be convenient for everything to be connected. I'm on day 90-something of an Escape From Moon Quay 100-day challenge. On spawn, I only let myself rearrange my starting inventory before typing c_gonext("monkeyqueen") at the console, then I don't build on the mainland. Moon Quay in this world is way out in nowhere with tons of rough ocean inbetween, so there's a lot of rowing. A sinkhole at Moon Quay is not only convenient, but it's cool to have a secret passage to the caves that connects the monkey-themed areas. I mentioned this before, I'm remembering now, but didn't add the part about *where* in the caves to put it. The Splumonkey hell that doesn't lead to the ruins is the place. Link to comment https://forums.kleientertainment.com/forums/topic/151954-moon-quay-should-have-a-sinkhole/ Share on other sites More sharing options...
Jakepeng99 Posted October 25, 2023 Share Posted October 25, 2023 Honestly kinda cool. Having multiple ways to get to the moon quay / ruins is awesome. Link to comment https://forums.kleientertainment.com/forums/topic/151954-moon-quay-should-have-a-sinkhole/#findComment-1674857 Share on other sites More sharing options...
Just Mactusk Posted October 25, 2023 Share Posted October 25, 2023 honestly I'm down for the idea of caves being on/in moon quay Link to comment https://forums.kleientertainment.com/forums/topic/151954-moon-quay-should-have-a-sinkhole/#findComment-1674858 Share on other sites More sharing options...
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