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Moon Quay should have a sinkhole


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There's usually two branches of the splumonkey homes in the caves: a fake one, and the actual entrance to the ruins.  You should make a sinkhole at Moon Quay that goes to the farthest corner of the fake ruins branch in the caves.  Maybe it doesn't open until you first feed enough bananas to the Monkey Queen to get all her blueprints?  It would be dangerous AF to go to the ruins that way if it happened to be the nightmare phase down there, but it sure would be convenient for everything to be connected.

I'm on day 90-something of an Escape From Moon Quay 100-day challenge.  On spawn, I only let myself rearrange my starting inventory before typing c_gonext("monkeyqueen") at the console, then I don't build on the mainland.  Moon Quay in this world is way out in nowhere with tons of rough ocean inbetween, so there's a lot of rowing.

A sinkhole at Moon Quay is not only convenient, but it's cool to have a secret passage to the caves that connects the monkey-themed areas.  I mentioned this before, I'm remembering now, but didn't add the part about *where* in the caves to put it.  The Splumonkey hell that doesn't lead to the ruins is the place.

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