eZeth Posted October 5, 2023 Share Posted October 5, 2023 Hi all, I'm trying to do as below local _G = GLOBAL local require = _G.require print("============= loaded mod") AddClassPostConstruct("screens/multiplayermainscreen", function(MultiplayerMainScreen) print("====================== multiplayermainscreen") print(MultiplayerMainScreen) local oldOnModsButton = MultiplayerMainScreen.OnModsButton MultiplayerMainScreen.OnModsButton = function(MultiplayerMainScreen) print("====================== Clicked on mods button") oldOnModsButton(MultiplayerMainScreen) end end) However, I can only see "=========== loaded mod" printed and not the others. I'm sure I've got it right in adding new functionality or replacing the function. But I don't understand how this does not work. Is this the old way of doing things? Link to comment https://forums.kleientertainment.com/forums/topic/151477-addclasspostconstruct-on-a-screen/ Share on other sites More sharing options...
Rickzzs Posted October 5, 2023 Share Posted October 5, 2023 screens/redux/ Link to comment https://forums.kleientertainment.com/forums/topic/151477-addclasspostconstruct-on-a-screen/#findComment-1670340 Share on other sites More sharing options...
eZeth Posted October 5, 2023 Author Share Posted October 5, 2023 I too found out about screens/redux/ a few hours ago after scourging through the workshop for a mod that does this. So to those who are still unclear, your code should look like this, AddClassPostConstruct("screens/redux/multiplayermainscreen", Your_Function) Link to comment https://forums.kleientertainment.com/forums/topic/151477-addclasspostconstruct-on-a-screen/#findComment-1670362 Share on other sites More sharing options...
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