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Warly Skill Tree Concept.


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BRANCH I: Equipment

CROCK POT PERKS

"Old Habits": You will pick up food from crock pots at the same speed as picking up an item.

"Watched Pot Never Boils": Allows you to add fuel to a crock pot to finish cooking faster, though overfueling will result in wet goop.

"Freshest Produce": Any dish made from a Warly pot takes longer to spoil, and adds more freshness when added to a stack.

GRIDNING MILL PERKS

"Polished Grinder" Allows you to craft one spice for one item. (One pepper for one chilli flakes, one honey for one honey crystals, etc.)

"Windlass I": Allows you to place any amount of peppers, garlic, honey or salt into a grinding mill to grind all of them at the same time.

"Windlass II": Allows you to place a giant Pepper or Garlic on a grinding mill, then interact with the mill in order to make 6 of the respective spice.

SEASONING STATION PERKS

"Refreshing Spice": Seasoning anything restores its freshness to 100%

"Creative Name": Allows you to spice all kinds of Jerky, Event foods and your hambat*.

"Complimentary Spice": Spicing anything with that ingredient already used (Spicing a pepper dish with chilli flakes, honey dish with honey crystals, jerky with seasoning salt or Creamy Potato Pureé with Garlic Powder) will cause all special effect durations to double, and increase effect somewhat.

 

*HAMBAT SPICES
Chili Flakes: Increases maximum hambat damage to 70 (while at 100% freshness)
Garlic Powder: Debuffs enemies, making them deal 33% less damage on their next attack
Seasoning Salt: Hambat regains freshness on kill (scales with enemy health, a spider will restore 2% durability, a seasonal boss like deerclops will restore by 50%, all raid bosses refill it to 100%) 
Honey Crystals: Pierce non-planar damage reductions.
Black Pepper: Pierce 50% of any planar defense


Gourmet Branch

"Speedy Snacker": Everything eaten uses the small-food animation (you eat fast all the time)

"Survivor's Satisfaction": Warly unlocks the ability to eat Jerky and all previously unable to eat holiday dishes for 15% less stats, and gets 133% stats from all crock pot dishes on his first time eating them for that memory, then 100%, then the normal decrease. 

"Iron Gut": Warly no longer loses health from any dish.

"Fresh Taste": Adds new effects when eating a dish if the dish is not in Warly's current food memory:

Grim Galette: All nearby insanity shadow creatures are immediately defeated. 

Volt Goat Chaud Froid: All electrical attacks for the duration of the dish will act as if the enemy is wet.

Asparagazpacho: Provides fire immunity for the duration of the effect.

Hot Dragon Chilli Salad: Provides freezing immunity for the duration of the effect.

Soothing Tea: Clears Warly's food memory, except for this dish.

Glow Berry Mousse: Light radius doesent decrease whatsoever until the last 30 seconds of the duration.

Fish Cordon Bleu: Makes you immune to drowning penalties and losing your items by force (great against those pesky monkeys, bearger and moosegoose, etc) for the duration of the dish.

Fresh Fruit Crepes: Maxes out all your stats. (Reasoning: This dish needs an ingredient that is very un-farmable (butter) and only gives 10 more sanity than Tall Scotch Eggs, so im giving it this ability to make it that rare but sweet treat that might save your run in a pinch.

Mushy Cake: Grants complete immunity to sleeping and groggyness for 5 minutes.

Puffy Potato Souffle: Healing effect dramatically increased! (maxes out your health)

Bone Boullion: Recovers all your maximum health.

Jellybeans: One shot all mineable things for the duration of the dish.

Shroom Coffee: Grants complete immunity to sleeping, groggyness, doubles your action speed (picking, crafting, picking something up off a beefalo, anything that uses that figure 8 hand animation) and increases your attack speed by 1.5x for 4 minutes.

 

 

 

CULINARY PATH W.I.P

Cookbook (REQUIREMENT)
You need to get a certain % in the cookbook to unlock these skills. Sure, you might see it as another thing you need to cheat to get access to skills, but Timmy on his PS4, like the chad he is, goes out of his way to make every crock pot dish to unlock these skills, learning what dishes are good while doing so. The % will be written in front of the skills. 

 

 

 

30%"Freshened Foods": All Warly dishes will get a new status when cooked called Freshened. This status is lost after half a day, or after putting the food in a bundle. It is indicated by a light blue spoilage background color. This status adds 10% more benefits to the dishes affected, aswell as extending any duration by 33%. This status is reapplied upon spicing a dish if you have the refreshing spice skill.

50%"Butcher's Intuition": All killed mobs drop more of their respective food item (meat, honey, fish, etc), and have a doubled chance to drop uncommon drops (tusk, beefalo horn, tamoshanter, etc) and an additional 5% chance added to any rare drops (krampus sack for example)

There are three paths you can choose for your 100% cook book skill. Choose wisely.

100%"Master of Meat": Hambats always do maximum damage for you until they spoil,
New dish: Steak De Luxe
Restores 200 Hunger, 33 Sanity and 15 Health
Requires 3.5 units of meat

 

100%"Heavenly Horticultist": You can use petals as filler (it provides no value, its just a generic easily obtainable generic filler) Allows you to craft a flower bed for 12 petals and 3 boards, which grows flowers when watered. Flowers can be picked for a total of 12 petals per watering, taking 8 minutes to grow up to 12 after each watering.
New dish: Spiffy Salad
55 Hunger (12.5 x 4, still very un-effective, but atleast there are now cost-efficient recipes possible with it.)
10 Sanity
10 Health(Replaces Rattatouille)

 

100%"Remarkable Rancher": You can now tame grass gators with beefalo bells, they move slow on land, (120% speed) but they can swim really fast. (183% speed) WILL ADD MORE LATER

 

 

 


ALIGNMENT PATHS

"Shadow Seasoning":
The Queen will reward your loyalty with the flavours of the fuel. Adds another spice made with nightmare fuel "black pepper". A dish with Black Pepper gives you +10 planar damage and +33 planar defense. Also negates ALL (including positive ones) sanity auras for the duration of the effect (5 minutes)

"Lunar Substitutes"
The Cryptic Founder will reward your loyalty with the ability to cook Shroom Coffee with moon shrooms, and the ability to farm them on the lunar island. The Shroom Coffee increases your speed by 30% (beefalos by 15%) allowing you to move faster and kite with ease. The only accepted recipe for Shroom Coffee are four cooked moon shrooms. Shroom Coffee increases your hunger drain by 1.5x for everyone except Warly.

 

I might add more branches to this concept later, this is just two branches, any questions or feedback are appreciated.

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5 hours ago, Jakepeng99 said:

Hambat spices are cool. The honey one looks weak though.

I was worried it would be too good. Basically, enemy armor is ignored. Snurtles, cave spiders, toadstool when trees, and probably more i forgot to mention are now killed faster.

Always nice to see some ideas come through for warly :)

Like the others say, seasoning the hambat is a really nice concept we've seen around, with that and the gourmet food paths from the other early thread I think we have a really nice warly skill tree!

What I will say is that a lot of these perks don't really address what I feel his skill tree must: his swap nature. I think he should have more ongoing perks outside of cooking to encourage more to play him for longer to get to them. A lot of these simply speed up his cooking or spicing which means those that swap spend even less time as him!

I'd also say they are speeding or boosting things that I've never really had a problem with. Changing the efficiency of spicing feels like a never pick skill to me, there is never a point in the game where I have one chilli i want to spice with and don't have two more! 

Warly is very fun even now to play, so I'd recommend playing with him a bit longer and let's not leave him as just a swap character!

 

6 hours ago, thetrueprime said:

Always nice to see some ideas come through for warly :)

Like the others say, seasoning the hambat is a really nice concept we've seen around, with that and the gourmet food paths from the other early thread I think we have a really nice warly skill tree!

What I will say is that a lot of these perks don't really address what I feel his skill tree must: his swap nature. I think he should have more ongoing perks outside of cooking to encourage more to play him for longer to get to them. A lot of these simply speed up his cooking or spicing which means those that swap spend even less time as him!

I'd also say they are speeding or boosting things that I've never really had a problem with. Changing the efficiency of spicing feels like a never pick skill to me, there is never a point in the game where I have one chilli i want to spice with and don't have two more! 

Warly is very fun even now to play, so I'd recommend playing with him a bit longer and let's not leave him as just a swap character!

 

Something i think would be a great solution to the swap problem is giving Warly additional buffs from his own dishes, because he has such a refined taste, he should be able to get more from said dishes. I will now proceed to edit the post to add some new skills that focus on this.

I generally like most of these, such as extending the food effects on himself, spicing ham bats, and the grinding mill perks. But I'm not a fan of the Seafarer's Satisfaction. It's just a "remove a downside" perk almost. The downside is what defines Warly as a character and returning it to how it works in DS would be more boring and perhaps too easy IMO.

On 9/19/2023 at 10:50 PM, Shuckster said:

I generally like most of these, such as extending the food effects on himself, spicing ham bats, and the grinding mill perks. But I'm not a fan of the Seafarer's Satisfaction. It's just a "remove a downside" perk almost. The downside is what defines Warly as a character and returning it to how it works in DS would be more boring and perhaps too easy IMO.

I used to think the same, until i realized something. A LOT of DST characters nowadays have unnoticable downsides, or upsides built into the downsides. (examples include Wormwood being able to eat damaging foods like redcaps like its nothing, Wanda having infinite healing but on cooldown, Walter's ability to stay insane super easily, etc.) I feel like Warly is the only character left with such a significant downside. And you know what? Im tired of it. Im tired of Wolfgang being able to reign supreme with his lack of downside and 2x damage after less than 20 seconds. Im tired of Woodie's ability to turn off his own downsides with a few skill points. Im tired of all characters having such easy workarounds to their downside or upsides in their downsides, so i just want Warly to have a lessened downside, like he had in shipwrecked. Warly is the only character who's downside got bigger in DST, while most other downsides got lessened.

Would you be happier if:
All raw foods share the same food memory, and Warly will straight up refuse to eat them when he would otherwise say "Enough Already!"

10 hours ago, ShyRasan123 said:

I used to think the same, until i realized something. A LOT of DST characters nowadays have unnoticable downsides, or upsides built into the downsides. (examples include Wormwood being able to eat damaging foods like redcaps like its nothing, Wanda having infinite healing but on cooldown, Walter's ability to stay insane super easily, etc.) I feel like Warly is the only character left with such a significant downside. And you know what? Im tired of it. Im tired of Wolfgang being able to reign supreme with his lack of downside and 2x damage after less than 20 seconds. Im tired of Woodie's ability to turn off his own downsides with a few skill points. Im tired of all characters having such easy workarounds to their downside or upsides in their downsides, so i just want Warly to have a lessened downside, like he had in shipwrecked. Warly is the only character who's downside got bigger in DST, while most other downsides got lessened.

Wormwood not taking damage from hazardous items while useful on occasion in a pinch or the early game is only barely an upside. Losing out on the easiest forms of healing through the entire game is a bigger loss from this quirk of his than being able to eat red caps without penalty. It's still a net loss and affects his playstyle. Wanda's recovery may be "infinite" in terms of resources that go into make the watch vs what she gets out of it, but she can only make and/or carry so many to heal large amounts of health from big hits/tanking since they're relatively expensive to craft through early game/some of midgame, nevermind the fact she is constantly hemorrhaging health w/o doing anything. It's funny you bring these two up cause I think that they're the better examples of downsides in this game, you can't easily circumvent it and it effects how you play them throught the entire session. Warly is included in here. He's fine as is. Not every character has to be "de-downsided." Not every character has to be Wolfgang or Woodie.

10 hours ago, ShyRasan123 said:

Would you be happier if:
All raw foods share the same food memory, and Warly will straight up refuse to eat them when he would otherwise say "Enough Already!"

No.

5 hours ago, Shuckster said:

Wormwood not taking damage from hazardous items while useful on occasion in a pinch or the early game is only barely an upside. Losing out on the easiest forms of healing through the entire game is a bigger loss from this quirk of his than being able to eat red caps without penalty. It's still a net loss and affects his playstyle. Wanda's recovery may be "infinite" in terms of resources that go into make the watch vs what she gets out of it, but she can only make and/or carry so many to heal large amounts of health from big hits/tanking since they're relatively expensive to craft through early game/some of midgame, nevermind the fact she is constantly hemorrhaging health w/o doing anything. It's funny you bring these two up cause I think that they're the better examples of downsides in this game, you can't easily circumvent it and it effects how you play them throught the entire session. Warly is included in here. He's fine as is. Not every character has to be "de-downsided." Not every character has to be Wolfgang or Woodie.

No.

Even if i still think Warly's downside could use some tweaks, the main issue could actually be the cooking system itself. Too many dishes require really weird or hard to get ingredients for a really bad reward. A lot of barnacle dishes, figs, flower salad, guacamole, every dish that needs butter and a lot more. The problem might lie in the fact that there are some cheap dishes that give way bigger reward, forcing Warlies to mass produce these dishes (Meaty Stew, Bone Boullion, Moqueca, etc.) If they want to be "optimal". If they buffed some of these harder-to-get dishes, it would solve a lot of problems with current Warly. As much as i want to believe that Klei is perfect, nothing can ever be perfect. Opinions will probably always exist. Also, i just got another idea for more things to add to the skill tree but i'll add that later.

1 hour ago, ShyRasan123 said:

Even if i still think Warly's downside could use some tweaks, the main issue could actually be the cooking system itself. Too many dishes require really weird or hard to get ingredients for a really bad reward. A lot of barnacle dishes, figs, flower salad, guacamole, every dish that needs butter and a lot more. The problem might lie in the fact that there are some cheap dishes that give way bigger reward, forcing Warlies to mass produce these dishes (Meaty Stew, Bone Boullion, Moqueca, etc.) If they want to be "optimal". If they buffed some of these harder-to-get dishes, it would solve a lot of problems with current Warly. As much as i want to believe that Klei is perfect, nothing can ever be perfect. Opinions will probably always exist. Also, i just got another idea for more things to add to the skill tree but i'll add that later.

While I never really have struggled to feed Warly except whene everyone in a pub is eating my produce or dishes (lol,) one thing I can agree on is that there are indeed a lot of terrible, obtuse dishes that aren't worth making vs. the normal stuff. Warly having to sometimes think outside the box fo such things is IMO part of what makes Warly fun, and makes his downside an actually detrement, which is good.

My thoughts, conveniently hidden in spoiler tags for the tl;dr crew.

Polished Grinder

Spoiler

When I first read this I was against it because it'd mean very quick access to garlic powder (you do spawn with one) and with a bit of early Autumn luck, pepper spice as well. On second thoughts, I find it provides an interesting decision to make between short-term power and long-term power as any produce you grind up is costing you seeds for future produce. Definitely should be a capstone skill, and also allow him to craft spices at at 3:3 return instead of the 3:2 return it usually is.

 

Creative Name

Spoiler

Would it allow me to share/store spice buffs on stuff like Gingerbread Cookies, then? That's a minor upgrade over Powdercake (Wigfrid can't eat) and Jellybeans (Wanda shouldn't eat) and I kinda like that... As for the Hambat half of this, brilliant idea actually! It'd be interesting if Warly was able to make better use of food-related gear like that and Fashion Melon and such

The spices themselves... Wow, that honey hambat would enable some easy toadstool kills. I'd have garlic hambat get a 0.75 spoilage multiplier, salted hambat leech 1 health per 2 hits, Sweet Hambat could make neutral creatures not flee when equipped. I'm not sure about that one, but piercing defense entirely is too strong.



Seafarer's Satisfaction

Spoiler

Makes Warly really easy to play, was that your intention? The moment you give him access to things like green caps, blue caps and so on the way you engage with the character becomes not only easier but much similar to the typical Wilson. Warly's biggest downside is his inability to quickly fix his vitals by picking stuff off the floor. His hunger is already a solved game. I wouldn't have this at all, but if we have to it should be a capstone at the least.



Refined Taste

Spoiler

This is too strong and also rather boring. This is the most common way people think of improving the character. I think you can either have this or Polished Grinder, not both. I personally like the Polished Grinder approach better because of the choice you have to make.

 

Fresh Taste

Spoiler

This is a permanent buff to Chaud-Froid as it's something you only eat for boss fights, so it's always going to be fresh. And with that enhanced wetness damage it's rare you'll be eating it twice in the same fight. It completely breaks progression for the character.
Glowberry Mousse is also stupidly strong. Remember this is something he can make on the go when rushing Ruins. Keep in mind how this plays with one of your other skills, Refined Taste. You'd be glowing like a Star Caller for four days.
Jellybeans is both really strong and steps on Wolfgang's shoes.

 

Freshened Foods

Spoiler

A nice way to add back the 33% nutrition boost from Shipwrecked without the total reset that is Seafarer's Satisfaction. And just how would those two skills stack up? And why more duration? You already had that in Refined Taste.

 

Butcher's Intuition

Spoiler

I had this same idea that Warly could have a chance to roll extra drops from murdering critters in his inventory. Up to that point, we agree. Having that chance extend to anything he kills plus the 100% chance for rare drops is very busted. It means guaranteed goat horns which means guaranteed 2.5 damage multiplier with Fresh Taste for 10 minutes with Refined Taste. Every bee you kill would drop both the stinger and honey and you only need two honeys for VGJ. Don't even need to make the grill and seasoner for this. You can see how quickly this gets out of hand...

 

Shadow Seasoning

Spoiler

It's more interesting to engage with the mechanic than completley ignore it. I know it isn't fun to suddenly deal less damage and take more damage. But planar damage exists to clamp player power level because for many years it's been super easy to craft two items during first Autumn, hit 50+ damage and 80%+ defense thresholds and become an avatar of destruction. It's very hard to add increasingly harder challenges when players can easily get so strong.

I don't like planar junk either, but it is a necessary evil.

 

Lunar Substitutes

Spoiler

"Warly should be able to make Coffee" is the other super common way people think of buffing him. Speed is the most valuable statistic in the game, because the name of the game isn't really deal the most damage but be the most efficient. Having Coffee at all is going to warp the way people play this game, not necessarily in a good way. Making it exclusive to Warly really only makes things worse. I'm strongly opposed to this idea. There's also thematic dissonance between this being his Lunar Affinity perk and having to be down in the caves away from moonlight to benefit.

 

2 hours ago, -Kiyo- said:

My thoughts, conveniently hidden in spoiler tags for the tl;dr crew.

Polished Grinder

  Hide contents

When I first read this I was against it because it'd mean very quick access to garlic powder (you do spawn with one) and with a bit of early Autumn luck, pepper spice as well. On second thoughts, I find it provides an interesting decision to make between short-term power and long-term power as any produce you grind up is costing you seeds for future produce. Definitely should be a capstone skill, and also allow him to craft spices at at 3:3 return instead of the 3:2 return it usually is.

 

Creative Name

  Hide contents

Would it allow me to share/store spice buffs on stuff like Gingerbread Cookies, then? That's a minor upgrade over Powdercake (Wigfrid can't eat) and Jellybeans (Wanda shouldn't eat) and I kinda like that... As for the Hambat half of this, brilliant idea actually! It'd be interesting if Warly was able to make better use of food-related gear like that and Fashion Melon and such

The spices themselves... Wow, that honey hambat would enable some easy toadstool kills. I'd have garlic hambat get a 0.75 spoilage multiplier, salted hambat leech 1 health per 2 hits, Sweet Hambat could make neutral creatures not flee when equipped. I'm not sure about that one, but piercing defense entirely is too strong.



Seafarer's Satisfaction

  Hide contents

Makes Warly really easy to play, was that your intention? The moment you give him access to things like green caps, blue caps and so on the way you engage with the character becomes not only easier but much similar to the typical Wilson. Warly's biggest downside is his inability to quickly fix his vitals by picking stuff off the floor. His hunger is already a solved game. I wouldn't have this at all, but if we have to it should be a capstone at the least.



Refined Taste

  Hide contents

This is too strong and also rather boring. This is the most common way people think of improving the character. I think you can either have this or Polished Grinder, not both. I personally like the Polished Grinder approach better because of the choice you have to make.

 

Fresh Taste

  Hide contents

This is a permanent buff to Chaud-Froid as it's something you only eat for boss fights, so it's always going to be fresh. And with that enhanced wetness damage it's rare you'll be eating it twice in the same fight. It completely breaks progression for the character.
Glowberry Mousse is also stupidly strong. Remember this is something he can make on the go when rushing Ruins. Keep in mind how this plays with one of your other skills, Refined Taste. You'd be glowing like a Star Caller for four days.
Jellybeans is both really strong and steps on Wolfgang's shoes.

 

Freshened Foods

  Hide contents

A nice way to add back the 33% nutrition boost from Shipwrecked without the total reset that is Seafarer's Satisfaction. And just how would those two skills stack up? And why more duration? You already had that in Refined Taste.

 

Butcher's Intuition

  Reveal hidden contents

I had this same idea that Warly could have a chance to roll extra drops from murdering critters in his inventory. Up to that point, we agree. Having that chance extend to anything he kills plus the 100% chance for rare drops is very busted. It means guaranteed goat horns which means guaranteed 2.5 damage multiplier with Fresh Taste for 10 minutes with Refined Taste. Every bee you kill would drop both the stinger and honey and you only need two honeys for VGJ. Don't even need to make the grill and seasoner for this. You can see how quickly this gets out of hand...

 

Shadow Seasoning

  Reveal hidden contents

It's more interesting to engage with the mechanic than completley ignore it. I know it isn't fun to suddenly deal less damage and take more damage. But planar damage exists to clamp player power level because for many years it's been super easy to craft two items during first Autumn, hit 50+ damage and 80%+ defense thresholds and become an avatar of destruction. It's very hard to add increasingly harder challenges when players can easily get so strong.

I don't like planar junk either, but it is a necessary evil.

 

Lunar Substitutes

  Hide contents

"Warly should be able to make Coffee" is the other super common way people think of buffing him. Speed is the most valuable statistic in the game, because the name of the game isn't really deal the most damage but be the most efficient. Having Coffee at all is going to warp the way people play this game, not necessarily in a good way. Making it exclusive to Warly really only makes things worse. I'm strongly opposed to this idea. There's also thematic dissonance between this being his Lunar Affinity perk and having to be down in the caves away from moonlight to benefit.

 

A lot of great points that made me realize the fact that i thought of most of these as their own idea, and not how they would affect each other. Im going to remove refined taste, make the coffee only buff movement speed by 30% (beefalos by 15%) as substitutes tend to be less efficient/good as their proper counterparts, and make Seafarers satisfaction into one that just gives you more stats from food you havent eaten in a while. I'll make these edits later. If you have any other feedback that would be greatly appreciated!

On 9/22/2023 at 9:35 AM, Shuckster said:

While I never really have struggled to feed Warly except whene everyone in a pub is eating my produce or dishes (lol,) one thing I can agree on is that there are indeed a lot of terrible, obtuse dishes that aren't worth making vs. the normal stuff. Warly having to sometimes think outside the box fo such things is IMO part of what makes Warly fun, and makes his downside an actually detrement, which is good.

Warly doesent have to think outside of the box. Warly is discouraged from thinking outside the box. Why do any of that difficult resource gathering when eating two meaty stews every 2.5 days is enough? Thats just a few pigs and a hound wave/spiders, and you just don't have to think outside the box at all. Once you get barnacles up and running, you never have to eat anything except the good dishes that are easy to make and or mass produce and bundle.

46 minutes ago, ShyRasan123 said:

Warly doesent have to think outside of the box. Warly is discouraged from thinking outside the box. Why do any of that difficult resource gathering when eating two meaty stews every 2.5 days is enough? Thats just a few pigs and a hound wave/spiders, and you just don't have to think outside the box at all. Once you get barnacles up and running, you never have to eat anything except the good dishes that are easy to make and or mass produce and bundle.

I can also concede you can cheat the system by using meaty stew effectively (TBH increase his meal memory to 3 days or increase hunger drain or something.) But still not being able to spam health and sanity foods/dishes effectively still hurts Warly in the long run, and still changes how he plays the game and handles problems vs. other characters.

4 minutes ago, Shuckster said:

I can also concede you can cheat the system by using meaty stew effectively (TBH increase his meal memory to 3 days or increase hunger drain or something.) But still not being able to spam health and sanity foods/dishes effectively still hurts Warly in the long run, and still changes how he plays the game and handles problems vs. other characters.

The problem is that beefalo just kinda negate your entire health issue, and the bee queen crown and/or kiting the nightmare creatures will always exist. 

Hi, this is my first comment on the DST forum.

I have played Wally for a long time, and I have a similar feeling about Wally's play idea. One of the hardest things for Wally is that if he doesn't pay attention to eating, he will starve to death. And I also yearn to always be able to use my own spices, which is difficult because I always die before I can get them. I think what Wally players would like the most is to be able to make these dishes so that they can temporarily experience the fun of other characters while keeping their own characters the same. But the reality is relatively harsh, Wally's opening period is more difficult, because the problem of hunger makes Wally can not pull away to improve his life, to get new recyclable things. Despite having a dish that can travel out of season, you can target an opportunity and go out and explore, but you don't have the ingredients to start with, which can only be a fantasy. Based on this, my thoughts on Wally's skills Group are as follows:

Lunch box: Wally can make a lunch box out of pieces of a Cookie Cutter Shell , which can store food that has already been prepared, just like a Tackle Box.

Mixed grinding: You can use two spices for a recipe at the same time, but the effect (salt)/duration is halved.

Focus on grinding: Your spice recipe gets an upgrade, effect (salt)/duration +50%, but ingredients you need +1.

Traditional gardening: Wally can make both Basic Farms and Improved Farms.

Friends of CatCoon: You can use the bell to permanently hire a wild Catcoon, when you feed the Catcoon, get seed probability +100% (about 4%)

Hunger transmission: The hungrier Wally is, the faster Wally moves, and every time Wally decreases his hunger by 15/10/5, his movement speed increases by 1%.

Cook fast: For every 50 points of hunger Wally reduces, the time it takes to cook food in the pot decreases by 3/4/5 seconds, but it takes at least 3 seconds to cook.

Hunting experience: Wally can attack Shadow monsters as long as his sanity is less than 50%, and when killing non-boss creatures, drops have a 17.5%/25%/50% chance of getting double

Brilliant spices: You can grind Pure Brilliance to increase the duration of the special effect of the dish itself by 30%. This technique is influenced by other techniques.

---- By Translation software.

5 hours ago, RollySCF said:

Hi, this is my first comment on the DST forum.

I have played Wally for a long time, and I have a similar feeling about Wally's play idea. One of the hardest things for Wally is that if he doesn't pay attention to eating, he will starve to death. And I also yearn to always be able to use my own spices, which is difficult because I always die before I can get them. I think what Wally players would like the most is to be able to make these dishes so that they can temporarily experience the fun of other characters while keeping their own characters the same. But the reality is relatively harsh, Wally's opening period is more difficult, because the problem of hunger makes Wally can not pull away to improve his life, to get new recyclable things. Despite having a dish that can travel out of season, you can target an opportunity and go out and explore, but you don't have the ingredients to start with, which can only be a fantasy. Based on this, my thoughts on Wally's skills Group are as follows:

Lunch box: Wally can make a lunch box out of pieces of a Cookie Cutter Shell , which can store food that has already been prepared, just like a Tackle Box.

Mixed grinding: You can use two spices for a recipe at the same time, but the effect (salt)/duration is halved.

Focus on grinding: Your spice recipe gets an upgrade, effect (salt)/duration +50%, but ingredients you need +1.

Traditional gardening: Wally can make both Basic Farms and Improved Farms.

Friends of CatCoon: You can use the bell to permanently hire a wild Catcoon, when you feed the Catcoon, get seed probability +100% (about 4%)

Hunger transmission: The hungrier Wally is, the faster Wally moves, and every time Wally decreases his hunger by 15/10/5, his movement speed increases by 1%.

Cook fast: For every 50 points of hunger Wally reduces, the time it takes to cook food in the pot decreases by 3/4/5 seconds, but it takes at least 3 seconds to cook.

Hunting experience: Wally can attack Shadow monsters as long as his sanity is less than 50%, and when killing non-boss creatures, drops have a 17.5%/25%/50% chance of getting double

Brilliant spices: You can grind Pure Brilliance to increase the duration of the special effect of the dish itself by 30%. This technique is influenced by other techniques.

---- By Translation software.

Quick Info, the old farms (basic and improved) are really bad. Like, laughably bad. Like, new farms are so much better its not even a choice, the new farms are better in every way possible. I like the cook speed increased based on hunger one, makes it seem like he is desperately cooking to save his life. Also, try the DeepL translator, its free, online and very good!

On 9/24/2023 at 3:54 AM, ShyRasan123 said:

Quick Info, the old farms (basic and improved) are really bad. Like, laughably bad. Like, new farms are so much better its not even a choice, the new farms are better in every way possible. I like the cook speed increased based on hunger one, makes it seem like he is desperately cooking to save his life. Also, try the DeepL translator, its free, online and very good!

Reply:

The idea of this skill is because I think Wally doesn't need a lot of food, and if he does have a lot of food, he can only eat it about three times, so that more food goes bad and less food goes hungry. Wally just needs to have enough variety of vegetables and grow them fast enough; Pick and use it at the same time. It's like 'Don't Starve: Shipwrecked' picking up potatoes in the wild, and cook it. But 'Don't Starve: Reign of Giants' has only carrots and mushrooms in the wild. Because many vegetables are not available in the wild online version, Wally is like a chef hired to cook rather than a forced survivor from the shipwreck world.

In the past, farms could ripen immediately with extra fertilizer (I joined after the new farm version, I didn't use it) and didn't have to wait at least three days to get what I needed.

Wally spent a lot of time either walking around picking up garbage for cooking a meal, or he just couldn't get out of his house. If he need to deal with the heat in the summer without any of the tools he need to go out, if he need to wait three or six days to make a dish to cool himself down, then the season is over, and Wally is killed by the heat, so it is difficult for him to enjoy his own dish, Wally needed emergency means of getting vegetables quickly to make his special dishes, even though it required a lot of fertilizer.

If the Wally player leaves the base for an extra 16 minutes while the plant is growing and the vegetables in the field go bad, then the Wally player gets 3 hours of bad game experience, and Wally is a cook, not a green finger, which makes the cooking experience very bad.

In addition, I think these two buildings are pretty beautiful, and maybe they can be built on cake boats, which can achieve the gameplay of ' Raft', I think it will be very cool, if the nautical version comes before the planted version, I think I can have more fun.

 

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